Java tutorial
/* * NerdShooter is a pseudo libray project for future Xemplar 2D Side Scroller Games. * Copyright (C) 2016 Rohan Loomis * * This file is part of NerdShooter * * NerdShooter is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * any later version. * * NerdShooter is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package com.xemplar.games.android.nerdshooter; import android.os.Bundle; import android.view.KeyEvent; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import com.xemplar.games.android.nerdshooter.NerdShooter; public class AndroidLauncher extends AndroidApplication { private NerdShooter shooter; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); config.useAccelerometer = false; config.useCompass = false; config.useWakelock = true; config.useImmersiveMode = true; shooter = new NerdShooter(); initialize(shooter, config); } public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_HOME) { System.exit(0); } return super.onKeyDown(keyCode, event); } public void onBackPressed() { } }