Java tutorial
/******************************************************************************* * Copyright 2013 Andreas Oehlke * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package core.september.morra.win; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import core.september.morra.Constants; import core.september.morra.game.objects.GameLevelGraphics; import core.september.morra.game.objects.TouchWrapper; import core.september.morra.util.Assets; public class WinLevel extends GameLevelGraphics { public static final String TAG = WinLevel.class.getName(); private final int player; private final int cpu; private TouchWrapper currentPlayer; private TouchWrapper currentCpu; public WinLevel(int player, int cpu, int playerBound, int cpuBound) { init(); this.player = player; this.cpu = cpu; this.playerBound = playerBound; this.cpuBound = cpuBound; setColorizedValue(); } private void setColorizedValue() { switch (this.player) { case 0: currentPlayer = lower0; break; case 1: currentPlayer = lower1; break; case 2: currentPlayer = lower2; break; case 3: currentPlayer = lower3; break; case 4: currentPlayer = lower4; break; case 5: currentPlayer = lower5; break; } switch (this.cpu) { case 0: currentCpu = upper0; break; case 1: currentCpu = upper1; break; case 2: currentCpu = upper2; break; case 3: currentCpu = upper3; break; case 4: currentCpu = upper4; break; case 5: currentCpu = upper5; break; } } public void renderColorizedInfos(SpriteBatch batch) { BitmapFont font = Assets.instance.font.defaultBig; if (cpu + player == playerBound) { font.setColor(Color.YELLOW); font.draw(batch, String.valueOf(playerBound), Constants.VIEWPORT_WIDTH / 8, Constants.VIEWPORT_HEIGHT * 0.65f); } else { font.setColor(Color.RED); font.draw(batch, String.valueOf(cpuBound), (Constants.VIEWPORT_WIDTH / 8) * 7, Constants.VIEWPORT_HEIGHT * 0.65f); } } public void update(float deltaTime) { } public void render(SpriteBatch batch) { // Draw Mountains backGround.draw(batch); renderLowerHands(batch); renderUpperHands(batch); renderInfos(batch); } public void renderColorized(SpriteBatch batch) { currentPlayer.touched.draw(batch); currentCpu.touched.draw(batch); renderColorizedInfos(batch); } }