Java tutorial
/* * This file is part of CraftoPlugin, licensed under the MIT License (MIT). * * Copyright (c) 2018 CraftolutionDE <https://craftolution.de> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Website: http://craftolution.de/ * Contact: support@craftolution.de */ package de.craftolution.craftoplugin.modules.protection.loader; import com.google.common.collect.Lists; import org.bukkit.Bukkit; import org.bukkit.World; import org.bukkit.entity.Player; import java.util.Iterator; import java.util.List; public class SubjectCache { final List<Subject> subjects; SubjectCache(int length) { this.subjects = Lists.newArrayListWithCapacity(length); } void update() { // Step 1: Update existing subjects & throw out offline subjects final Iterator<Subject> subjectIterator = this.subjects.iterator(); while (subjectIterator.hasNext()) { Subject subject = subjectIterator.next(); Player player = Bukkit.getPlayer(subject.identifier); if (!shouldBeConsidered(player)) { // Delete subject subjectIterator.remove(); } else { // Update subject subject.currX = player.getLocation().getBlockX(); subject.currZ = player.getLocation().getBlockZ(); subject.currChunkX = player.getLocation().getChunk().getX(); subject.currChunkZ = player.getLocation().getChunk().getZ(); } } // Step 2: Add new players to subject array playerLoop: for (Player player : Bukkit.getOnlinePlayers()) { // Check if player should even be considered in ProtectionLoader if (!shouldBeConsidered(player)) { continue playerLoop; } // Check if player is already in the list for (Subject subject : subjects) { if (subject.identifier.equals(player.getUniqueId())) { // Player is already in list, skip continue playerLoop; } } // Add player to list Subject newSubject = new Subject(player.getUniqueId(), player.getLocation().getBlockX(), player.getLocation().getBlockZ()); subjects.add(newSubject); } } boolean shouldBeConsidered(Player player) { return player != null && player.isOnline() && player.getWorld().getEnvironment().equals(World.Environment.NORMAL); } }