Java tutorial
/* * This file is part of OpenSpaceBox. * Copyright (C) 2018 by Maik Becker <hi@maik.codes> * * OpenSpaceBox is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenSpaceBox is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenSpaceBox. If not, see <http://www.gnu.org/licenses/>. */ package de.cubicvoxel.openspacebox; import android.os.Bundle; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import de.cubicvoxel.openspacebox.context.GameContext; public class AndroidLauncher extends AndroidApplication { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); initialize(new OpenSpaceBox(new GameContext()), config); } }