Java tutorial
/* * From libGDX "Android/iOS/HTML5/desktop game development framework" * by by Badlogic Games * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package de.fgerbig.spacepeng.android; import android.os.Bundle; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import de.fgerbig.spacepeng.SpacePeng; public class AndroidLauncher extends AndroidApplication { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); config.useAccelerometer = false; config.useCompass = false; initialize(new SpacePeng(), config); } }