Java tutorial
/* * This file is part of Galaxy Scout. * * Galaxy Scout is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Galaxy Scout is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Galaxy Scout. If not, see <http://www.gnu.org/licenses/>. * */ package de.gebatzens.meteva; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import com.badlogic.gdx.math.Rectangle; public class Button { public Color color2, color1; String text; boolean pressed; double x, y; int width, height; AtlasRegion tex; Color color; Rectangle rect; boolean lastUpdateDown = false; Button inst = this; public boolean enabled = true; public Button(double x, double y, Color color, String text, AtlasRegion tex, int width) { this.tex = tex; color1 = color; color2 = new Color(1, 1, 1, 2).sub(color); this.color = color1; this.text = text; this.x = x; this.y = y; this.width = width; this.height = (int) (((float) width / (float) tex.getRegionWidth()) * (float) tex.getRegionHeight()); rect = new Rectangle((float) x, (float) y, (float) (width), (float) (height)); } public Button(double x, double y, String text, int w) { this(x, y, GScout.guiColor, text, GScout.getRegion("button2"), w); } public void updateRect() { rect = new Rectangle((int) x, (int) y, (int) (width), (int) (height)); } public void update(float delta) { if (TouchUtil.isTouched(rect)) { color = color2; pressed = true; } else { color = color1; pressed = false; } } public void render() { GScout.batch.setColor(color); GScout.batch.draw(tex, (float) x, (float) y, width, height); //int fs = Meteva.fontSurvivant.getFontsize(text, (int) (width * 0.8f), 5, 80, 7); GScout.setFontSize(height / 2); TextBounds bounds = GScout.survivant.getBounds(text); Color c = Color.WHITE; GScout.survivant.setColor(c); GScout.drawText(text, (float) (x + width / 2 - bounds.width / 2), (float) (y + height / 2 + bounds.height / 2 + height / 9), true); GScout.survivant.setColor(Color.WHITE); } public void tap(float x, float y) { if (rect.contains(x, y)) { GScout.state.actionPerformed(this); } } }