Java tutorial
/* ######################################################################### * Copyright (c) 2013 Random Robot Softworks * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * ######################################################################### */ package de.r2soft.empires.client.core; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; import com.badlogic.gdx.graphics.Color; import de.r2soft.empires.client.resources.Values; /** * Main Launcher for the game. Calls the ScreenHandler to initialize the SplashScreen! Further functionality might be * added in the future * * @author: Katharina */ public class MainClientLauncher { public static void main(String[] args) { LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration(); cfg.title = Values.SUPERTITLE + " - " + Values.VERSION_NUMBER; // TODO: This throws an NPE if no argument is passed /** * checks if game should be launched in full screen (EXPERIMENTAL AS OF ALPHA 1.3) */ if (args[0] == "--fullscreen") { cfg.fullscreen = true; GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(); int width = gd.getDisplayMode().getWidth(); int height = gd.getDisplayMode().getHeight(); cfg.width = width; cfg.height = height; Values.NEW_WIDTH = width; Values.NEW_HEIGHT = height; } else { cfg.fullscreen = false; cfg.width = Values.OLD_WIDTH; cfg.height = Values.OLD_HEIGHT; } cfg.useGL30 = true; cfg.resizable = false; cfg.initialBackgroundColor = Color.BLACK; /** Sets the Application Icon for different operating systems */ // TODO: FIX THIS // if (System.getProperty("os.name").equals("Mac OS X")) { // Application app = Application.getApplication(); // Image image = // Toolkit.getDefaultToolkit().getImage("assets/icons/launcher.png"); // app.setDockIconImage(image); // } new LwjglApplication(GameCore.getInstance(), cfg); } }