Java tutorial
/* * Copyright 2001-2011 the original author or authors. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package de.schildbach.game.common; import org.apache.commons.lang.ObjectUtils; import de.schildbach.game.Coordinate; import de.schildbach.game.GameMove; /** * @author Andreas Schildbach */ public class SingleCoordinateMove extends GameMove { public static final SingleCoordinateMove PASS = new SingleCoordinateMove(); private Coordinate coordinate; /** * Main constructor. */ public SingleCoordinateMove(Coordinate coordinate) { this.coordinate = coordinate; } /** * Default constructor, needed for serialization. */ protected SingleCoordinateMove() { } public boolean isPass() { return coordinate == null; } public Coordinate getCoordinate() { return coordinate; } @Override public String toString() { return isPass() ? "pass" : coordinate.toString(); } @Override public boolean equals(Object obj) { SingleCoordinateMove other = (SingleCoordinateMove) obj; return ObjectUtils.equals(this.coordinate, other.coordinate); } @Override public int hashCode() { return ObjectUtils.hashCode(coordinate); } }