Java tutorial
/******************************************************************************* * Copyright 2014 See AUTHORS file. * <p> * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * <p> * http://www.apache.org/licenses/LICENSE-2.0 * <p> * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package dk.sidereal.lumm.components.particlesystem; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.math.Vector2; import dk.sidereal.lumm.architecture.AbstractEvent; import dk.sidereal.lumm.architecture.Lumm; import dk.sidereal.lumm.architecture.LummObject; import dk.sidereal.lumm.components.renderer.sprite.SpriteDrawer; import dk.sidereal.lumm.util.Utility; /** * Blueprint for {@link ParticleSpriteObject} * * @author Claudiu Bele */ public class ParticleSpriteLayout { // region fields public String sprite; /** Size of the sprite, will center the sprite based on size */ public Vector2 size; public Vector2 sizeRandomRange; public ParticleEmitter emitter; public Color tintColor; public AbstractEvent progressionEvent; // endregion fields // region constructors public ParticleSpriteLayout(String sprite, Vector2 size, ParticleEmitter emitter) { this(sprite, size); this.emitter = emitter; } public ParticleSpriteLayout(String sprite, Vector2 size) { this.sprite = sprite; this.size = size; this.tintColor = Color.WHITE; this.progressionEvent = new AbstractEvent() { @Override public void run(Object... params) { LummObject obj = (LummObject) params[0]; if (obj instanceof ParticleSpriteObject) { ((ParticleSpriteObject) obj).currGravity = Utility.lerpTowards( ((ParticleSpriteObject) obj).currGravity, ((ParticleSpriteObject) obj).gravity, 0.1f); ((ParticleSpriteObject) obj).position.setRelative( ((ParticleSpriteObject) obj).trajectory.x * ((ParticleSpriteObject) obj).speed * Lumm.time.getDeltaTime(), Math.min(1, Math.max(-1, ((ParticleSpriteObject) obj).currGravity + ((ParticleSpriteObject) obj).trajectory.y)) * ((ParticleSpriteObject) obj).speed * Lumm.time.getDeltaTime()); ((ParticleSpriteObject) obj).renderable.getDrawer("Main", SpriteDrawer.class) .setTransparency(((((ParticleSpriteObject) obj).timeRemaining / ((ParticleSpriteObject) obj).timeToLive)), false); } return; } }; } public ParticleSpriteLayout(String sprite, Vector2 size, ParticleEmitter emitter, Vector2 sizeOffset) { this(sprite, size, emitter); this.sizeRandomRange = sizeOffset; } // endregion constructors // region methods public void handleProgression(ParticleSpriteObject pso) { } // endregion methods }