Java tutorial
/** * Strategy Engine for Programming Intelligent Agents (SEPIA) Copyright (C) 2012 Case Western Reserve University This file is part of SEPIA. SEPIA is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. SEPIA is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SEPIA. If not, see <http://www.gnu.org/licenses/>. */ package edu.cwru.sepia.agent.visual; import java.io.IOException; import java.util.List; import javax.xml.bind.JAXBException; import org.apache.commons.configuration.BaseConfiguration; import org.apache.commons.configuration.Configuration; import org.apache.commons.configuration.HierarchicalConfiguration; import org.junit.BeforeClass; import org.junit.Test; import edu.cwru.sepia.agent.Agent; import edu.cwru.sepia.environment.Environment; import edu.cwru.sepia.model.SimpleModel; import edu.cwru.sepia.model.state.ResourceNode; import edu.cwru.sepia.model.state.ResourceNodeType; import edu.cwru.sepia.model.state.ResourceType; import edu.cwru.sepia.model.state.State; import edu.cwru.sepia.model.state.State.StateBuilder; import edu.cwru.sepia.model.state.Template; import edu.cwru.sepia.model.state.Unit; import edu.cwru.sepia.model.state.UnitTemplate; import edu.cwru.sepia.util.TypeLoader; public class VisualAgentTest { static State state; static SimpleModel model; static VisualAgent visualAgent; // static SimpleAgent1 simpleAgent; static Environment env; private static final int player1 = 0; private static final int player2 = 1; @BeforeClass public static void setup() throws JAXBException, IOException { StateBuilder builder = new StateBuilder(); state = builder.build(); builder.setSize(32, 32); { List<Template<?>> templates = TypeLoader.loadFromFile("data/unit_templates", player1, state); for (Template<?> t : templates) { builder.addTemplate(t); } } { List<Template<?>> templates = TypeLoader.loadFromFile("data/unit_templates", player2, state); for (Template<?> t : templates) { builder.addTemplate(t); } } { UnitTemplate ut = (UnitTemplate) builder.getTemplate(player1, "Peasant"); Unit u1 = new Unit(ut, state.nextTargetId()); builder.addUnit(u1, 1, 1); Unit u2 = new Unit(ut, state.nextTargetId()); builder.addUnit(u2, 7, 7); } { UnitTemplate ut = (UnitTemplate) builder.getTemplate(player2, "Footman"); Unit u1 = new Unit(ut, state.nextTargetId()); builder.addUnit(u1, 20, 4); } { UnitTemplate ut = (UnitTemplate) builder.getTemplate(player2, "Archer"); Unit u1 = new Unit(ut, state.nextTargetId()); builder.addUnit(u1, 2, 12); } ResourceNodeType tree = new ResourceNodeType("TREE", new ResourceType("WOOD")); builder.addResource(new ResourceNode(tree, 2, 1, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 1, 2, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 2, 2, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 3, 3, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 0, 5, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 1, 5, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 2, 5, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 3, 5, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 4, 5, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 5, 5, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 6, 5, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 7, 5, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 8, 5, 100, state.nextTargetId())); builder.addResource(new ResourceNode(tree, 9, 5, 100, state.nextTargetId())); builder.addResource(new ResourceNode(new ResourceNodeType("GOLD_MINE", new ResourceType("GOLD")), 12, 2, 100, state.nextTargetId())); model = new SimpleModel(state, null, new BaseConfiguration()); visualAgent = new VisualAgent(player1); // simpleAgent = new SimpleAgent1(player2); env = new Environment(new Agent[] { visualAgent,/*simpleAgent*/ }, model, 123456, new HierarchicalConfiguration()); } @Test public void display() { while (true) ; } public static void main(String args[]) { org.junit.runner.JUnitCore.main("edu.cwru.sepia.agent.visual.VisualAgentTest"); } }