engine.render.Shader.PlayerShader.java Source code

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Here is the source code for engine.render.Shader.PlayerShader.java

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/*
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package engine.render.Shader;

import org.lwjgl.opengl.GL20;

/**
 *
 * @author Nick
 */
public class PlayerShader extends AbstractShader {

    public PlayerShader(String VertexShaderfilePath, String fragmentShaderFilePath) {
        super(VertexShaderfilePath, fragmentShaderFilePath);
        bindAttributeLocations();
    }

    @Override
    public void bindAttributeLocations() {
        GL20.glBindAttribLocation(programID, 0, "in_Position");
        // Color information will be attribute 1
        GL20.glBindAttribLocation(programID, 1, "in_Color");
        // Textute information will be attribute 2
        GL20.glBindAttribLocation(programID, 2, "in_TextureCoord");

        linkAndAttach(vsid);
        linkAndAttach(fsid);
    }

}