Java tutorial
/* * This file is part of Jump Don't Die * Copyright (C) 2015 Dani Rodrguez <danirod@outlook.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package es.danirod.jddprototype.android; import android.os.Bundle; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import es.danirod.jddprototype.game.MainGame; /** * This is the launcher that you use on Android devices. */ public class AndroidLauncher extends AndroidApplication { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); // Put the game in inmversive mode to hide the status bar on Android 4.4+ config.useImmersiveMode = true; initialize(new MainGame(), config); } }