Java tutorial
/** * eAdventure is a research project of the * e-UCM research group. * * Copyright 2005-2014 e-UCM research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * e-UCM is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * CL Profesor Jose Garcia Santesmases 9, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.editor.components; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; import com.badlogic.gdx.math.Polygon; import es.eucm.ead.engine.components.renderers.ImageActor; /** * Created by angel on 12/05/14. */ public class EditorImageActor extends ImageActor { private ShapeRenderer shapeRenderer; public void setShapeRenderer(ShapeRenderer shapeRenderer) { this.shapeRenderer = shapeRenderer; } @Override public void drawChildren(Batch batch, float parentAlpha) { super.drawChildren(batch, parentAlpha); drawCollider(batch); } protected void drawCollider(Batch batch) { if (getCollider() != null) { batch.end(); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_ONE, GL20.GL_DST_COLOR); Gdx.gl.glBlendEquation(GL20.GL_FUNC_SUBTRACT); shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix()); shapeRenderer.setTransformMatrix(batch.getTransformMatrix()); shapeRenderer.begin(ShapeType.Line); shapeRenderer.setColor(Color.WHITE); for (Polygon polygon : getCollider()) { float[] vertices = polygon.getVertices(); shapeRenderer.polygon(vertices); } shapeRenderer.end(); Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD); Gdx.gl.glDisable(GL20.GL_BLEND); batch.begin(); } } }