Java tutorial
/** * eAdventure is a research project of the * e-UCM research group. * * Copyright 2005-2014 e-UCM research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * e-UCM is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * CL Profesor Jose Garcia Santesmases 9, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.editor.view.widgets.menu; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.utils.Drawable; import es.eucm.ead.editor.view.widgets.layouts.LinearLayout; public class Menu extends LinearLayout { private Skin skin; private MenuStyle style; private boolean opened; private Vector2 auxVector = new Vector2(); public Menu(Skin skin) { super(true); this.skin = skin; style = skin.get(MenuStyle.class); setVisible(false); addListener(new InputListener() { @Override public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { if (opened) { setVisible(false); // Resend touch down auxVector.set(event.getStageX(), event.getStageY()); event.getStage().stageToScreenCoordinates(auxVector); event.getStage().touchDown((int) auxVector.x, (int) auxVector.y, event.getPointer(), event.getButton()); } return false; } }); } public MenuItem item(String label) { MenuItem item = new MenuItem(this, label, skin); addActor(item); return item; } public void selected(MenuItem menuItem, boolean pressed) { if (pressed || opened) { for (Actor item : getChildren()) { item.setVisible(false); } if (menuItem != null) { menuItem.setVisible(true); opened = true; } else { opened = false; } } } @Override public void setVisible(boolean visible) { opened = visible; if (!opened) { for (Actor a : getChildren()) { a.setVisible(false); } } } @Override public void draw(Batch batch, float parentAlpha) { batch.setColor(Color.WHITE); if (style.background != null) { style.background.draw(batch, getX(), getY(), getWidth(), getHeight()); } super.draw(batch, parentAlpha); } @Override public Actor hit(float x, float y, boolean touchable) { Actor actor = super.hit(x, y, touchable); if (opened && actor == null) { actor = this; } return actor; } public static class MenuStyle { public Drawable background; } }