Java tutorial
/** * eAdventure is a research project of the * e-UCM research group. * * Copyright 2005-2014 e-UCM research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * e-UCM is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * CL Profesor Jose Garcia Santesmases 9, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.editor.view.widgets; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.scenes.scene2d.Touchable; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.utils.Drawable; import es.eucm.ead.editor.view.widgets.layouts.LinearLayout; public class Toast extends LinearLayout { private Label label; public Toast(Skin skin) { this(skin.get(ToastStyle.class)); } public Toast(Skin skin, String style) { this(skin.get(style, ToastStyle.class)); } public Toast(ToastStyle style) { super(true); add(label = new Label("", style.label)).centerY().centerX(); setTouchable(Touchable.enabled); background(style.background); backgroundColor(style.color); Color g = style.color; this.setColor(g); } @Override protected void drawChildren(Batch batch, float parentAlpha) { super.drawChildren(batch, parentAlpha); batch.setColor(Color.WHITE); } public void setText(String text) { label.setText(text); } public static class ToastStyle { public Drawable background; public Color color; public LabelStyle label; } }