Java tutorial
/** * eAdventure is a research project of the * e-UCM research group. * * Copyright 2005-2014 e-UCM research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * e-UCM is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * CL Profesor Jose Garcia Santesmases 9, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.collision; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.Polygon; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.Pools; /** * Created by Javier Torrente on 5/07/14. */ public class RectangleWrapper extends AreaWrapper { Rectangle rectangle; public void set(Rectangle rectangle) { this.rectangle = rectangle; } @Override protected void getCenter(Vector2 center) { rectangle.getCenter(center); } @Override public boolean intersectToSegment(Vector2 start, Vector2 end, Vector2 intersection) { boolean intersected = false; Vector2 v1 = Pools.obtain(Vector2.class); Vector2 v2 = Pools.obtain(Vector2.class); Polygon rectPol = Pools.obtain(Polygon.class); toPolygon(rectPol); for (int i = 0; i < 4 && !intersected; i++) { v1.set(rectPol.getVertices()[(2 * i) % 8], rectPol.getVertices()[(2 * i + 1) % 8]); v2.set(rectPol.getVertices()[(2 * i + 2) % 8], rectPol.getVertices()[(2 * i + 3) % 8]); intersected = Intersector.intersectSegments(v1, v2, start, end, intersection); } Pools.free(v1); Pools.free(v2); Pools.free(rectPol); return intersected; } private void toPolygon(Polygon polygon) { if (polygon.getVertices().length != 8) { polygon.setVertices(new float[8]); } polygon.getVertices()[0] = rectangle.x; polygon.getVertices()[1] = rectangle.y; polygon.getVertices()[2] = rectangle.x + rectangle.width; polygon.getVertices()[3] = rectangle.y; polygon.getVertices()[4] = rectangle.x + rectangle.width; polygon.getVertices()[5] = rectangle.y + rectangle.height; polygon.getVertices()[6] = rectangle.x; polygon.getVertices()[7] = rectangle.y + rectangle.height; } @Override public void reset() { Pools.free(rectangle); rectangle = null; } }