es.eucm.ead.engine.collision.RectangleWrapper.java Source code

Java tutorial

Introduction

Here is the source code for es.eucm.ead.engine.collision.RectangleWrapper.java

Source

/**
 * eAdventure is a research project of the
 *    e-UCM research group.
 *
 *    Copyright 2005-2014 e-UCM research group.
 *
 *    You can access a list of all the contributors to eAdventure at:
 *          http://e-adventure.e-ucm.es/contributors
 *
 *    e-UCM is a research group of the Department of Software Engineering
 *          and Artificial Intelligence at the Complutense University of Madrid
 *          (School of Computer Science).
 *
 *          CL Profesor Jose Garcia Santesmases 9,
 *          28040 Madrid (Madrid), Spain.
 *
 *          For more info please visit:  <http://e-adventure.e-ucm.es> or
 *          <http://www.e-ucm.es>
 *
 * ****************************************************************************
 *
 *  This file is part of eAdventure
 *
 *      eAdventure is free software: you can redistribute it and/or modify
 *      it under the terms of the GNU Lesser General Public License as published by
 *      the Free Software Foundation, either version 3 of the License, or
 *      (at your option) any later version.
 *
 *      eAdventure is distributed in the hope that it will be useful,
 *      but WITHOUT ANY WARRANTY; without even the implied warranty of
 *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *      GNU Lesser General Public License for more details.
 *
 *      You should have received a copy of the GNU Lesser General Public License
 *      along with eAdventure.  If not, see <http://www.gnu.org/licenses/>.
 */
package es.eucm.ead.engine.collision;

import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.Polygon;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Pools;

/**
 * Created by Javier Torrente on 5/07/14.
 */
public class RectangleWrapper extends AreaWrapper {
    Rectangle rectangle;

    public void set(Rectangle rectangle) {
        this.rectangle = rectangle;
    }

    @Override
    protected void getCenter(Vector2 center) {
        rectangle.getCenter(center);
    }

    @Override
    public boolean intersectToSegment(Vector2 start, Vector2 end, Vector2 intersection) {
        boolean intersected = false;
        Vector2 v1 = Pools.obtain(Vector2.class);
        Vector2 v2 = Pools.obtain(Vector2.class);
        Polygon rectPol = Pools.obtain(Polygon.class);
        toPolygon(rectPol);
        for (int i = 0; i < 4 && !intersected; i++) {
            v1.set(rectPol.getVertices()[(2 * i) % 8], rectPol.getVertices()[(2 * i + 1) % 8]);
            v2.set(rectPol.getVertices()[(2 * i + 2) % 8], rectPol.getVertices()[(2 * i + 3) % 8]);
            intersected = Intersector.intersectSegments(v1, v2, start, end, intersection);
        }
        Pools.free(v1);
        Pools.free(v2);
        Pools.free(rectPol);
        return intersected;
    }

    private void toPolygon(Polygon polygon) {
        if (polygon.getVertices().length != 8) {
            polygon.setVertices(new float[8]);
        }
        polygon.getVertices()[0] = rectangle.x;
        polygon.getVertices()[1] = rectangle.y;
        polygon.getVertices()[2] = rectangle.x + rectangle.width;
        polygon.getVertices()[3] = rectangle.y;
        polygon.getVertices()[4] = rectangle.x + rectangle.width;
        polygon.getVertices()[5] = rectangle.y + rectangle.height;
        polygon.getVertices()[6] = rectangle.x;
        polygon.getVertices()[7] = rectangle.y + rectangle.height;
    }

    @Override
    public void reset() {
        Pools.free(rectangle);
        rectangle = null;
    }
}