eu.rubenrosado.inmisericordia.StatusBar.java Source code

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Here is the source code for eu.rubenrosado.inmisericordia.StatusBar.java

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/*
 * Inmisericordia
 * Copyright (C) 2014 Ruben Rosado <rrosadoalba@gmail.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

package eu.rubenrosado.inmisericordia;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;

import eu.rubenrosado.inmisericordia.screens.PlayGame;

/**
 * This class draws the status bar on screen using ShapeRenderer
 * 
 * @author Ruben Rosado
 * 
 */
public class StatusBar {

    private final int SIZEBAR = 205;

    /**
     * Draw the status bar
     * 
     * @param renderer
     *            ShapeRenderer from PlayGame
     */
    public void draw(ShapeRenderer renderer) {
        renderer.begin(ShapeType.Filled);
        renderer.setColor(Color.BLACK);
        renderer.rect(PlayGame.width - SIZEBAR - 5, 25, SIZEBAR, 9);
        renderer.rect(PlayGame.width - SIZEBAR - 5, 15, SIZEBAR, 9);
        renderer.rect(PlayGame.width - SIZEBAR - 5, 5, SIZEBAR, 9);
        renderer.setColor(Color.RED);
        renderer.rect(PlayGame.width - SIZEBAR - 3, 27, PlayGame.hero.getLifePercentage() * SIZEBAR / 102, 5);
        renderer.setColor(Color.BLUE);
        renderer.rect(PlayGame.width - SIZEBAR - 3, 17, PlayGame.hero.getManaPercentage() * SIZEBAR / 102, 5);
        renderer.setColor(Color.ORANGE);
        renderer.rect(PlayGame.width - SIZEBAR - 3, 7, PlayGame.hero.getExpPercentage() * SIZEBAR / 102, 5);
        renderer.end();
    }

}