Java tutorial
/** * Copyright 2015 see AUTHORS file * This file is part of BananaKnight. * BananaKnight is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * BananaKnight is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with BananaKnight. If not, see <http://www.gnu.org/licenses/> */ package fr.plafogaj.game.artefact; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import fr.plafogaj.game.character.Character; import fr.plafogaj.game.engine.TiledMapConfig; import fr.plafogaj.screens.Game; public abstract class Artifact { protected Texture m_texture; protected Vector2 m_size; protected Vector2 m_position; protected Rectangle m_rectOverlaps; protected Sound m_sound; public Artifact(String fileTexture, Vector2 pos, String sound) { m_texture = Game.ASSET_MANAGER.get(fileTexture); m_position = pos.cpy(); m_size = new Vector2(m_texture.getWidth() * TiledMapConfig.TILE_UNIT_SCALE, m_texture.getHeight() * TiledMapConfig.TILE_UNIT_SCALE); m_rectOverlaps = new Rectangle(m_position.x, m_position.y, m_size.x, m_size.y); m_sound = Game.ASSET_MANAGER.get(sound); } public boolean isOverlapped(Rectangle r) { return r.overlaps(m_rectOverlaps); } public void render(Batch toRender) { toRender.draw(m_texture, m_position.x, m_position.y, m_size.x, m_size.y); } public void processOnCharacter(Character c) { m_sound.play(); } }