Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package GameWorld.Maps; import Enums.TutorialType; import GameObjects.Interface; import GameWorld.Renderer; import Helper.Constants; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.scenes.scene2d.Stage; import com.mygdx.game.tutorial.TutorialHandler; /** * @author qw */ public class MapsRenderer extends Renderer { private ShapeRenderer shapeRenderer; MapsWorld world; private Interface ui; public MapsRenderer(MapsWorld world, Interface ui) { super(); this.world = world; this.ui = ui; shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); } @Override public void render() { Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); ui.draw(); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); // shapeRenderer ? shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); shapeRenderer.setColor(0, 0, 0, 0.5f); if (TutorialHandler.getType() == TutorialType.PLAY) { shapeRenderer.rect(0, 0, Constants.APP_WIDTH * 0.3f, Constants.APP_HEIGHT); shapeRenderer.rect(Constants.APP_WIDTH * 0.3f, 0, Constants.APP_WIDTH * 0.4f, Constants.APP_HEIGHT * 2 / 5); shapeRenderer.rect(Constants.APP_WIDTH * 0.3f, Constants.APP_HEIGHT * 3 / 5, Constants.APP_WIDTH * 0.4f, Constants.APP_HEIGHT * 2 / 5); shapeRenderer.rect(Constants.APP_WIDTH * 0.7f, 0, Constants.APP_WIDTH * 0.3f, Constants.APP_HEIGHT); } shapeRenderer.end(); Gdx.gl.glDisable(GL20.GL_BLEND); } }