headmade.arttag.screens.StageScreen.java Source code

Java tutorial

Introduction

Here is the source code for headmade.arttag.screens.StageScreen.java

Source

/*******************************************************************************
 *    Copyright 2015 Headmade Games
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *        http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 *******************************************************************************/
package headmade.arttag.screens;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.scenes.scene2d.Stage;

import headmade.arttag.DirectedGame;

public class StageScreen extends AbstractGameScreen {

    public Stage getStage() {
        return stage;
    }

    private static final String TAG = StageScreen.class.getName();

    protected Stage stage;

    public StageScreen(DirectedGame game, Stage stage) {
        super(game);
        this.stage = stage;
    }

    public StageScreen(DirectedGame game) {
        super(game);
        if (stage != null) {
            stage.clear();
        }
        this.stage = new Stage(viewport, game.getBatch());
        // stage.addListener(new EventListener() {
        // @Override
        // public boolean handle(Event event) {
        // Gdx.app.debug(TAG, "Event caught" + event);
        // return false;
        // }
        // });
    }

    @Override
    public void dispose() {
        super.dispose();
        stage.dispose();
    }

    @Override
    public InputProcessor getInputProcessor() {
        return stage;
    }

    @Override
    public void render(float delta) {
        preAct(delta);
        stage.act(delta);
        preDraw(delta);
        Gdx.gl.glClearColor(1f, 1f, 1f, 1f);
        // Gdx.gl.glClearColor(0f, 0f, 0f, 1f);
        // Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT
                | (Gdx.graphics.getBufferFormat().coverageSampling ? GL20.GL_COVERAGE_BUFFER_BIT_NV : 0));
        stage.draw();
    }

    protected void preAct(float delta) {

    }

    protected void preDraw(float delta) {

    }

    protected void rebuildStage() {

    }
}