Java tutorial
/** * Worms Game - Simple libGDX based vector game. * Copyright (C) 2015 Miroslav Ligas * <p/> * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * <p/> * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * <p/> * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package im.ligas.worms.worm; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.math.Vector2; import im.ligas.worms.worm.impl.ReverseWormImpl; import im.ligas.worms.worm.impl.SniperWormImpl; import im.ligas.worms.worm.impl.SplitterWormImpl; import im.ligas.worms.worm.impl.TurboWormImpl; /** * @author Miroslav Ligas */ public class WormFactory { public static WormWithAbility getTurboWorm(Vector2 start, int keyLeft, int keyRight, int keyExecute) { return new TurboWormImpl(start, Color.RED, (byte) 0, keyLeft, keyRight, keyExecute); } public static WormWithAbility getSniperWorm(Vector2 start, int keyLeft, int keyRight, int keyExecute) { return new SniperWormImpl(start, Color.BLUE, (byte) 1, keyLeft, keyRight, keyExecute); } public static WormWithAbility getReverseWorm(Vector2 start, int keyLeft, int keyRight, int keyExecute) { return new ReverseWormImpl(start, Color.YELLOW, (byte) 2, keyLeft, keyRight, keyExecute); } public static WormWithAbility getSplitterWorm(Vector2 start, int keyLeft, int keyRight, int keyExecute) { return new SplitterWormImpl(start, Color.GREEN, (byte) 3, keyLeft, keyRight, keyExecute); } }