it.alcacoop.fourinaline.actors.Checker.java Source code

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Here is the source code for it.alcacoop.fourinaline.actors.Checker.java

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/**
 ##################################################################
 #                     FOUR IN A LINE MOBILE                      #
 ##################################################################
 #                                                                #
 #  Authors: Domenico Martella - Francesco Valente                #
 #  E-mail: info@alcacoop.it                                      #
 #  Date:   18/10/2013                                            #
 #                                                                #
 ##################################################################
 #                                                                #
 #  Copyright (C) 2013   Alca Societa' Cooperativa                #
 #                                                                #
 #  This file is part of FOUR IN A LINE MOBILE.                   #
 #  FOUR IN A LINE MOBILE is free software: you can redistribute  # 
 #  it and/or modify it under the terms of the GNU General        #
 #  Public License as published by the Free Software Foundation,  #
 #  either version 3 of the License, or (at your option)          #
 #  any later version.                                            #
 #                                                                #
 #  FOUR IN A LINE MOBILE is distributed in the hope that it      #
 #  will be useful, but WITHOUT ANY WARRANTY; without even the    #
 #  implied warranty of MERCHANTABILITY or FITNESS FOR A          #
 #  PARTICULAR PURPOSE.  See the GNU General Public License       #
 #  for more details.                                             #
 #                                                                #
 #  You should have received a copy of the GNU General            #
 #  Public License v3 along with this program.                    #
 #  If not, see <http://http://www.gnu.org/licenses/>             #
 #                                                                #
 ##################################################################
**/

package it.alcacoop.fourinaline.actors;

import it.alcacoop.fourinaline.FourInALine;

import java.util.Random;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.FrameBuffer;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.utils.Pool.Poolable;

public class Checker extends Actor implements Poolable {

    private TextureRegion r1, r2;
    private Texture wood;
    private ShaderProgram shader;
    private Random rnd;
    private float rotation;
    private SpriteBatch sb;
    private FrameBuffer fbo;
    private TextureRegion reg;
    int color;

    public Checker() {
        super();
        r1 = FourInALine.Instance.atlas.findRegion("CSW");
        r2 = FourInALine.Instance.atlas.findRegion("CSB");

        shader = new ShaderProgram(Gdx.files.internal("shaders/vertex.s"),
                Gdx.files.internal("shaders/fragment2.s"));
        System.out.println(shader.isCompiled());
        System.out.println(shader.getLog());
        wood = FourInALine.Instance.wood;
        rnd = new Random();

        fbo = new FrameBuffer(Format.RGBA4444, r1.getRegionWidth(), r1.getRegionHeight(), true);
        sb = new SpriteBatch();
        Matrix4 matrix = new Matrix4();
        matrix.setToOrtho2D(0, 0, r1.getRegionWidth(), r1.getRegionHeight());
        sb.setProjectionMatrix(matrix);
        setColor(1);
    }

    @Override
    public void draw(SpriteBatch batch, float parentAlpha) {
        Color c = getColor();
        batch.setColor(c.r, c.g, c.b, c.a * parentAlpha);
        if (color == 1)
            batch.draw(r1, getX(), getY(), 0, 0, getWidth(), getHeight(), 1, 1, 0);
        else
            batch.draw(r2, getX(), getY(), 0, 0, getWidth(), getHeight(), 1, 1, 0);

        batch.setColor(1, 1, 1, 0.45f);
        batch.draw(reg, getX(), getY(), 0, 0, getWidth(), getHeight(), 1, 1, 0);
        batch.setColor(c.r, c.g, c.b, c.a * parentAlpha);
    }

    public void setColor(int color) {
        this.color = color;
        rotation = rnd.nextFloat() * 360;
        Sprite sprite;
        sprite = new Sprite(r1);
        sprite.setRotation(rotation);

        double a = (double) r1.getRegionWidth();
        double b = (double) wood.getWidth();
        float d = (float) (a / b);

        float x = (rnd.nextFloat() * d);
        float y = (rnd.nextFloat() * d);

        fbo.begin();
        Gdx.gl.glClearColor(1, 1, 1, 0);
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
        sb.setShader(shader);
        shader.begin();
        sb.begin();
        shader.setUniformf("u_sx", x);
        shader.setUniformf("u_sy", y);
        Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE1);
        wood.bind();
        shader.setUniformi("u_wood", 1);
        Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0);
        sprite.draw(sb);
        sb.end();
        shader.end();
        sb.setShader(null);
        fbo.end();
        reg = new TextureRegion(fbo.getColorBufferTexture());
    }

    @Override
    public void reset() {
        setColor(1, 1, 1, 1);
    }
}