jsettlers.main.android.gameplay.ui.fragments.menus.selection.SoldiersSelectionFragment.java Source code

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Here is the source code for jsettlers.main.android.gameplay.ui.fragments.menus.selection.SoldiersSelectionFragment.java

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/*
 * Copyright (c) 2017
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

package jsettlers.main.android.gameplay.ui.fragments.menus.selection;

import org.androidannotations.annotations.Click;
import org.androidannotations.annotations.EFragment;
import org.androidannotations.annotations.ViewById;

import jsettlers.common.menu.action.EActionType;
import jsettlers.common.movable.EMovableType;
import jsettlers.main.android.R;
import jsettlers.main.android.core.controls.ActionControls;
import jsettlers.main.android.core.controls.ControlsResolver;
import jsettlers.main.android.gameplay.ImageLinkFactory;
import jsettlers.main.android.utils.OriginalImageProvider;

import android.os.Bundle;
import android.support.annotation.Nullable;
import android.support.design.widget.Snackbar;
import android.support.v4.app.Fragment;
import android.view.LayoutInflater;
import android.view.View;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;

/**
 * Created by tompr on 13/01/2017.
 */
@EFragment(R.layout.menu_selection_soldiers)
public class SoldiersSelectionFragment extends SelectionFragment {
    private static final EMovableType[] soldierTypes = new EMovableType[] { EMovableType.SWORDSMAN_L1,
            EMovableType.SWORDSMAN_L2, EMovableType.SWORDSMAN_L3, EMovableType.PIKEMAN_L1, EMovableType.PIKEMAN_L2,
            EMovableType.PIKEMAN_L3, EMovableType.BOWMAN_L1, EMovableType.BOWMAN_L2, EMovableType.BOWMAN_L3, };

    public static Fragment newInstance() {
        return new SoldiersSelectionFragment_();
    }

    @ViewById(R.id.layout_soldiers_level_1)
    LinearLayout soldiers1Layout;
    @ViewById(R.id.layout_soldiers_level_2)
    LinearLayout soldiers2Layout;
    @ViewById(R.id.layout_soldiers_level_3)
    LinearLayout soldiers3Layout;

    private ActionControls actionControls;

    @Override
    public void onActivityCreated(@Nullable Bundle savedInstanceState) {
        super.onActivityCreated(savedInstanceState);
        actionControls = new ControlsResolver(getActivity()).getActionControls();

        LayoutInflater layoutInflater = LayoutInflater.from(getActivity());

        for (EMovableType movableType : soldierTypes) {
            int count = getSelection().getMovableCount(movableType);

            if (count > 0) {
                LinearLayout soldiersLayout = getLevelLayout(movableType);

                View view = layoutInflater.inflate(R.layout.view_specialist, soldiersLayout, false);
                ImageView imageView = (ImageView) view.findViewById(R.id.image_view_specialist);
                TextView textView = (TextView) view.findViewById(R.id.text_view_specialist_count);

                OriginalImageProvider.get(ImageLinkFactory.get(movableType)).setAsImage(imageView);
                textView.setText(count + "");

                soldiersLayout.addView(view);
            }
        }

        goneIfEmpty(soldiers1Layout);
        goneIfEmpty(soldiers2Layout);
        goneIfEmpty(soldiers3Layout);
    }

    private void goneIfEmpty(LinearLayout linearLayout) {
        if (linearLayout.getChildCount() == 0) {
            linearLayout.setVisibility(View.GONE);
        }
    }

    private LinearLayout getLevelLayout(EMovableType movableType) {
        switch (movableType) {
        case SWORDSMAN_L1:
        case BOWMAN_L1:
        case PIKEMAN_L1:
            return soldiers1Layout;
        case SWORDSMAN_L2:
        case BOWMAN_L2:
        case PIKEMAN_L2:
            return soldiers2Layout;
        case SWORDSMAN_L3:
        case BOWMAN_L3:
        case PIKEMAN_L3:
            return soldiers3Layout;
        default:
            throw new RuntimeException("SoldiersSelctionFragment can't display movable: " + movableType.name());
        }
    }

    @Click(R.id.button_halt)
    void haltClicked() {
        actionControls.fireAction(EActionType.STOP_WORKING);
    }

    @Click(R.id.button_kill)
    void killClicked() {
        Snackbar.make(getView(), R.string.confirm_kill, Snackbar.LENGTH_SHORT)
                .setAction(R.string.yes, view1 -> actionControls.fireAction(EActionType.DESTROY)).show();
    }
}