Java tutorial
/* * Copyright (C) 2012 Tim Vaughan <tgvaughan@gmail.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package jtrace.texture; import jtrace.Colour; import jtrace.LightSource; import jtrace.Ray; import jtrace.object.SceneObject; import org.apache.commons.math3.geometry.euclidean.threed.Vector3D; /** * Finish to simulate diffuse illumination of object. * * @author Tim Vaughan <tgvaughan@gmail.com> */ public class DiffuseFinish extends Finish { double diffuse; /** * Create diffuse finish. * * @param diffuseStrength Strength of diffuse illumination. */ public DiffuseFinish(double diffuseStrength) { this.diffuse = diffuseStrength; } @Override public Colour layerFinish(SceneObject object, Colour pigmentColour, Colour colour) { Colour diffuseColour = new Colour(0, 0, 0); Ray normalRay = object.getNormalRay(); for (LightSource light : object.getVisibleLights()) { // Determine distance to and direction of light source Vector3D lightDir = light.getLocation().subtract(normalRay.origin); double lightDistanceSq = lightDir.getNormSq(); lightDir = lightDir.normalize(); // Projection of light source direction onto surface normal: double projection = lightDir.dotProduct(normalRay.direction); if (projection > 0.0) { // Determine degree of illumination: double illum = projection * light.getIntensity(lightDistanceSq); // Scale light colour by illumination and add to diffuse colour: diffuseColour = diffuseColour.add(light.getColour().scale(illum)); } } return colour.add(pigmentColour.filter(diffuseColour).scale(diffuse)); } }