magma.util.geometry.PositionOrientation.java Source code

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Here is the source code for magma.util.geometry.PositionOrientation.java

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/* Copyright 2009 Hochschule Offenburg
 * Klaus Dorer, Mathias Ehret, Stefan Glaser, Thomas Huber,
 * Simon Raffeiner, Srinivasa Ragavan, Thomas Rinklin,
 * Joachim Schilling, Ingo Schindler, Rajit Shahi
 *
 * This file is part of magmaOffenburg.
 *
 * magmaOffenburg is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * magmaOffenburg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with magmaOffenburg. If not, see <http://www.gnu.org/licenses/>.
 */
package magma.util.geometry;

import org.apache.commons.math.geometry.Vector3D;

/**
 * Stores position and orientation
 */
public class PositionOrientation {
    private Vector3D position;

    /** horizontal angle in radians */
    private Angle orientationX;

    /**
     * @param position position
     * @param orientationX horizontal angle (rad)
     */
    public PositionOrientation(Vector3D position, Angle orientationX) {
        this.position = position;
        this.orientationX = orientationX;
    }

    /**
     * @return the position
     */
    public Vector3D getPosition() {
        return position;
    }

    /**
     * @param position the position to set
     */
    public void setPosition(Vector3D position) {
        this.position = position;
    }

    /**
     * @return the horizontal angle (rad)
     */
    public Angle getOrientationX() {
        return orientationX;
    }

    /**
     * @param orientationX the horizontal angle (rad) to set
     */
    public void setOrientationX(Angle orientationX) {
        this.orientationX = orientationX;
    }

    public static PositionOrientation average(PositionOrientation[] result) {
        // float angle = averageAngle(angles);
        double x = 0.0;
        double y = 0.0;
        double z = 0.0;

        // average position
        for (PositionOrientation value : result) {
            x += value.getPosition().getX();
            y += value.getPosition().getY();
            z += value.getPosition().getZ();
        }
        if (result.length > 1) {
            x /= result.length;
            y /= result.length;
            z /= result.length;
        }
        Vector3D pos = new Vector3D(x, y, z);

        // average angles
        Angle[] angles = new Angle[result.length];
        for (int i = 0; i < result.length; i++) {
            angles[i] = result[i].getOrientationX();
        }
        Angle angle = Angle.average(angles);
        return new PositionOrientation(pos, angle);
    }
}