me.taylorkelly.mywarp.bukkit.BukkitGame.java Source code

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Here is the source code for me.taylorkelly.mywarp.bukkit.BukkitGame.java

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/*
 * Copyright (C) 2011 - 2015, MyWarp team and contributors
 *
 * This file is part of MyWarp.
 *
 * MyWarp is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * MyWarp is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with MyWarp. If not, see <http://www.gnu.org/licenses/>.
 */

package me.taylorkelly.mywarp.bukkit;

import com.google.common.base.Optional;
import com.google.common.collect.ImmutableSet;

import me.taylorkelly.mywarp.Game;
import me.taylorkelly.mywarp.LocalPlayer;
import me.taylorkelly.mywarp.LocalWorld;

import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;

import java.util.UUID;
import java.util.concurrent.Executor;

/**
 * The game as implemented by Bukkit.
 */
public class BukkitGame implements Game {

    private final BukkitExecutor executor;
    private final BukkitAdapter adapter;

    /**
     * Creates the instance.
     *
     * @param executor the executor for Bukkit
     * @param adapter  the adapter for Bukkit
     */
    public BukkitGame(BukkitExecutor executor, BukkitAdapter adapter) {
        this.executor = executor;
        this.adapter = adapter;
    }

    @Override
    public Executor getExecutor() {
        return executor;
    }

    @Override
    public Optional<LocalWorld> getWorld(String worldName) {
        World world = Bukkit.getWorld(worldName);
        if (world != null) {
            return Optional.of(adapter.adapt(world));
        }
        return Optional.absent();
    }

    @Override
    public Optional<LocalWorld> getWorld(UUID uniqueId) {
        World world = Bukkit.getWorld(uniqueId);
        if (world != null) {
            return Optional.of(adapter.adapt(world));
        }
        return Optional.absent();
    }

    @Override
    public Optional<LocalPlayer> getPlayer(String name) {
        @SuppressWarnings("deprecation")
        Player player = Bukkit.getPlayer(name);
        if (player != null) {
            return Optional.of(adapter.adapt(player));
        }
        return Optional.absent();
    }

    @Override
    public Optional<LocalPlayer> getPlayer(UUID identifier) {
        Player player = Bukkit.getPlayer(identifier);
        if (player != null) {
            return Optional.of(adapter.adapt(player));
        }
        return Optional.absent();
    }

    @Override
    public ImmutableSet<LocalWorld> getWorlds() {
        ImmutableSet.Builder<LocalWorld> builder = ImmutableSet.builder();

        for (World world : Bukkit.getWorlds()) {
            builder.add(adapter.adapt(world));
        }
        return builder.build();
    }
}