Java tutorial
/* * Copyright 2015 Florian Hassanen * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package mmo.client; import com.fasterxml.jackson.core.JsonProcessingException; import io.netty.util.concurrent.Future; import io.netty.util.concurrent.FutureListener; import mmo.client.connection.MessageListener; import mmo.client.connection.ServerConnection; import mmo.client.data.ServerInfo; import mmo.client.message.Chat; import mmo.client.message.Message; public class Main { public static void main(String[] args) { final ServerConnection connection = new ServerConnection("localhost", 8080); connection.addMessageListener(new MessageListener() { private boolean didGreeting = false; @Override public void messageReceived(Message message) { System.out.println("message: " + message); if (!didGreeting) { try { connection.sendMessage(new Chat("hello there!")); } catch (JsonProcessingException e) { e.printStackTrace(); // TODO } didGreeting = true; } } }); connection.open(); connection.getData("/status", ServerInfo.class).addListener(new FutureListener<ServerInfo>() { @Override public void operationComplete(Future<ServerInfo> future) { System.out.println(future.getNow()); } }); } }