mobi.shad.s3libTest.Screen3Menu.java Source code

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/*******************************************************************************
 * Copyright 2013
 *
 * Jaroslaw Czub
 * http://shad.mobi
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 ******************************************************************************/
package mobi.shad.s3libTest;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import mobi.shad.s3lib.gui.GuiResource;
import mobi.shad.s3lib.gui.GuiUtil;
import mobi.shad.s3lib.main.S3;
import mobi.shad.s3lib.main.S3App;
import mobi.shad.s3lib.main.S3Gfx;

import static mobi.shad.s3lib.main.S3.skin;

/**
 * @author Jarek
 */
public class Screen3Menu extends S3App {

    Label label;
    Table main;
    private TextButton playBtn;
    private TextButton configBtn;
    private TextButton exitBtn;

    @Override
    public void initalize() {

        main = GuiResource.table("mainTable");

        label = GuiResource.label("BIG TITLE", "label1");
        label.setColor(Color.YELLOW);
        label.setStyle(skin.get("default-title", Label.LabelStyle.class));

        playBtn = GuiResource.textButton("Play", "play");
        configBtn = GuiResource.textButton("Config", "config");
        exitBtn = GuiResource.textButton("Exit", "exit");

        playBtn.setStyle(skin.get("default-light", TextButton.TextButtonStyle.class));
        configBtn.setStyle(skin.get("default-light", TextButton.TextButtonStyle.class));
        exitBtn.setStyle(skin.get("default-light", TextButton.TextButtonStyle.class));

        main.row();
        main.add(label);

        main.row();
        main.add(playBtn).center().fillX();
        main.row();
        main.add(configBtn).center().fillX();
        main.row();
        main.add(exitBtn).center().fillX();

        GuiUtil.windowPosition(main, GuiUtil.Position.CENTER);
        S3.stage.addActor(main);
    }

    @Override
    public void update() {
    }

    @Override
    public void render(S3Gfx gfx) {
        S3Gfx.clear();
    }

    @Override
    public void resize() {
        GuiUtil.windowPosition(main, GuiUtil.Position.CENTER);
        main.invalidate();
    }
}