Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package net.betabears.the2dlibrary.graphics.shader; import org.lwjgl.opengl.GL20; public class Uniform1i implements Uniform { private int f0; private Uniform1i() { } public Uniform1i(int f0) { this.f0 = f0; } public int getF0() { return f0; } public void setF0(int f0) { this.f0 = f0; } @Override public void apply(int location) { GL20.glUniform1i(location, f0); } @Override public Class getType() { return Integer.class; } @Override public int getElementCount() { return 1; } }