Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package net.betabears.the2dlibrary.graphics.shader; import org.lwjgl.opengl.GL20; public class Uniform2f implements Uniform { private float f0, f1; private Uniform2f() { } public Uniform2f(float f0, float f1) { this.f0 = f0; this.f1 = f1; } public float getF0() { return f0; } public void setF0(float f0) { this.f0 = f0; } public float getF1() { return f1; } public void setF1(float f1) { this.f1 = f1; } @Override public void apply(int location) { GL20.glUniform2f(location, f0, f1); } @Override public Class getType() { return Float.class; } @Override public int getElementCount() { return 2; } }