Java tutorial
/* * PoweredCube3 * Copyright (C) 2014 James * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package net.jselby.pc.network.packets.mcplay; import net.jselby.pc.network.OutgoingPacket; import net.jselby.pc.network.PacketDefinitions; import net.jselby.pc.network.StandardOutput; import net.jselby.pc.network.clients.Client; import net.jselby.pc.network.data.NetworkedChunk; import net.jselby.pc.world.Chunk; import org.apache.commons.lang.ArrayUtils; import java.io.IOException; import java.util.ArrayList; /** * Sends many world chunks at once, for better compression results. * Similar to the PacketOutChunkData packet. * * @author j_selby */ public class PacketOutMapChunkBulk extends OutgoingPacket { public ArrayList<Chunk> chunks = new ArrayList<>(); @Override public void write(Client cl, StandardOutput out) throws IOException { byte[] dataArray = new byte[0]; boolean skylight = true; ArrayList<NetworkedChunk> networkedChunks = new ArrayList<>(); for (Chunk chunk : chunks) { NetworkedChunk compiledChunk = new NetworkedChunk(chunk); networkedChunks.add(compiledChunk); dataArray = ArrayUtils.addAll(dataArray, compiledChunk.getData()); } out.writeShort(chunks.size()); out.writeInt(dataArray.length); out.writeBoolean(skylight); out.writeBytes(dataArray); for (NetworkedChunk chunk : networkedChunks) { out.writeInt(chunk.getX()); out.writeInt(chunk.getZ()); int bitmap = chunk.getPrimaryMap(); out.writeByte((byte) (bitmap & 0xff)); out.writeByte((byte) ((bitmap >> 8) & 0xff)); chunk.clear(); } // Clear this packet, remove unneeded data chunks.clear(); } @Override public int getId() { return 0x26; } @Override public PacketDefinitions.State getState() { return PacketDefinitions.State.PLAY; } }