Java tutorial
/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event.entity.player; import net.minecraftforge.eventbus.api.Cancelable; import net.minecraftforge.eventbus.api.Event; import net.minecraft.entity.item.ItemEntity; import net.minecraft.entity.player.PlayerEntity; /** * This event is called when a player collides with a EntityItem on the ground. * The event can be canceled, and no further processing will be done. * * You can set the result of this event to ALLOW which will trigger the * processing of achievements, FML's event, play the sound, and kill the * entity if all the items are picked up. * * setResult(ALLOW) is the same as the old setHandled() */ @Cancelable @Event.HasResult public class EntityItemPickupEvent extends PlayerEvent { private final ItemEntity item; public EntityItemPickupEvent(PlayerEntity player, ItemEntity item) { super(player); this.item = item; } public ItemEntity getItem() { return item; } }