Java tutorial
/* * Copyright 2016 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package net.mwplay.cocostudio.ui.particleutil; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.Pool.Poolable; //?? public class Particle implements Poolable { public class ModeGravity { //?? public Vector2 dir = new Vector2(); //?? public float radialAccel; //? public float tangentialAccel; //? public void reset() { this.dir.setZero(); this.radialAccel = 0; this.tangentialAccel = 0; } } public class ModeRadius {//? public float angle; //?? public float degreesPerSecond; // public float radius; //? public float deltaRadius; //? public void reset() { this.angle = 0; this.degreesPerSecond = 0; this.radius = 0; this.deltaRadius = 0; } } public Vector2 pos = new Vector2(); //? public Vector2 startPos = new Vector2(); //?? public Color color = new Color(); // public Color deltaColor = new Color(); // public float size; //? public float deltaSize; //? public float rotation; // public float deltaRotation; // public float timeToLive; // public ModeGravity modeA = new ModeGravity(); public ModeRadius modeB = new ModeRadius(); @Override public void reset() { this.pos.setZero(); this.startPos.setZero(); this.color.set(Color.CLEAR); this.deltaColor.set(Color.CLEAR); this.size = 0; this.deltaSize = 0; this.deltaRotation = 0; this.timeToLive = 0; modeA.reset(); modeB.reset(); } }