Java tutorial
/** * Saga of the Realms Some Side Scrolling Game * Copyright (C) 2015 Summers Pittman III * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package net.saga.mmstyle.screen; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import net.saga.mmstyle.Scene; /** * The intro scene to the game. Displays opening text currently. */ public class IntroScene implements Scene { private SpriteBatch batch; private BitmapFont font; @Override public void init() { batch = new SpriteBatch(); font = new BitmapFont(); font.setColor(Color.RED); } @Override public void destroy() { batch.dispose(); font.dispose(); } @Override public void render(GL20 gl) { gl.glClearColor(1, 1, 1, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, "Hello World", 200, 200); batch.end(); } }