org.bouncycastle.crypto.prng.ThreadedSeedGenerator.java Source code

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Here is the source code for org.bouncycastle.crypto.prng.ThreadedSeedGenerator.java

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package org.bouncycastle.crypto.prng;

/**
 * A thread based seed generator - one source of randomness.
 * <p>
 * Based on an idea from Marcus Lippert.
 * </p>
 */
public class ThreadedSeedGenerator {
    private class SeedGenerator implements Runnable {
        private volatile int counter = 0;
        private volatile boolean stop = false;

        public void run() {
            while (!this.stop) {
                this.counter++;
            }

        }

        public byte[] generateSeed(int numbytes, boolean fast) {
            Thread t = new Thread(this);
            byte[] result = new byte[numbytes];
            this.counter = 0;
            this.stop = false;
            int last = 0;
            int end;

            t.start();
            if (fast) {
                end = numbytes;
            } else {
                end = numbytes * 8;
            }
            for (int i = 0; i < end; i++) {
                while (this.counter == last) {
                    try {
                        Thread.sleep(1);
                    } catch (InterruptedException e) {
                        // ignore
                    }
                }
                last = this.counter;
                if (fast) {
                    result[i] = (byte) (last & 0xff);
                } else {
                    int bytepos = i / 8;
                    result[bytepos] = (byte) ((result[bytepos] << 1) | (last & 1));
                }

            }
            stop = true;
            return result;
        }
    }

    /**
     * Generate seed bytes. Set fast to false for best quality.
     * <p>
     * If fast is set to true, the code should be round about 8 times faster when
     * generating a long sequence of random bytes. 20 bytes of random values using
     * the fast mode take less than half a second on a Nokia e70. If fast is set to false,
     * it takes round about 2500 ms.
     * </p>
     * @param numBytes the number of bytes to generate
     * @param fast true if fast mode should be used
     */
    public byte[] generateSeed(int numBytes, boolean fast) {
        SeedGenerator gen = new SeedGenerator();

        return gen.generateSeed(numBytes, fast);
    }
}