org.diorite.event.chunk.ChunkLoadEvent.java Source code

Java tutorial

Introduction

Here is the source code for org.diorite.event.chunk.ChunkLoadEvent.java

Source

/*
 * The MIT License (MIT)
 *
 * Copyright (c) 2016. Diorite (by Bartomiej Mazur (aka GotoFinal))
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package org.diorite.event.chunk;

import org.apache.commons.lang3.builder.ToStringBuilder;
import org.apache.commons.lang3.builder.ToStringStyle;

import org.diorite.world.chunk.Chunk;
import org.diorite.world.chunk.ChunkPos;

/**
 * When map want load next chunk.
 */
public class ChunkLoadEvent extends ChunkEvent {
    protected Chunk loadedChunk;
    protected boolean needBeGenerated;

    /**
     * Construct new chunk load event.
     *
     * @param chunkPos pos of this chunk, must contains world.
     */
    public ChunkLoadEvent(final ChunkPos chunkPos) {
        super(chunkPos);
    }

    /**
     * Returns chunk that was loaded in this event, it will be
     * null at the beginning of pipeline or when chunk don't ezist.
     *
     * @return loaded chunk or null.
     */
    public Chunk getLoadedChunk() {
        return this.loadedChunk;
    }

    /**
     * After load pipeline, if this value if true, chunk will be regenerated.
     *
     * @return true if chunk should be regenerated.
     */
    public boolean isNeedBeGenerated() {
        return this.needBeGenerated;
    }

    /**
     * After load pipeline, if this value if true, chunk will be regenerated.
     *
     * @param needBeGenerated if chunk should be regenerated.
     */
    public void setNeedBeGenerated(final boolean needBeGenerated) {
        this.needBeGenerated = needBeGenerated;
    }

    /**
     * Set loaded chunk, setting it to null will force diorite to generate new one.
     *
     * @param loadedChunk new loaded chunk.
     */
    public void setLoadedChunk(final Chunk loadedChunk) {
        this.loadedChunk = loadedChunk;
    }

    @Override
    public boolean equals(final Object o) {
        if (this == o) {
            return true;
        }
        if (!(o instanceof ChunkLoadEvent)) {
            return false;
        }
        if (!super.equals(o)) {
            return false;
        }

        final ChunkLoadEvent that = (ChunkLoadEvent) o;

        return !((this.loadedChunk != null) ? !this.loadedChunk.equals(that.loadedChunk)
                : (that.loadedChunk != null));

    }

    @Override
    public int hashCode() {
        int result = super.hashCode();
        result = (31 * result) + ((this.loadedChunk != null) ? this.loadedChunk.hashCode() : 0);
        return result;
    }

    @Override
    public String toString() {
        return new ToStringBuilder(this, ToStringStyle.SHORT_PREFIX_STYLE).appendSuper(super.toString())
                .append("loadedChunk", this.loadedChunk).toString();
    }
}