Java tutorial
/* * The MIT License (MIT) * * Copyright (c) 2016. Diorite (by Bartomiej Mazur (aka GotoFinal)) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package org.diorite.impl.inventory; import org.apache.commons.lang3.Validate; import org.apache.commons.lang3.builder.ToStringBuilder; import org.apache.commons.lang3.builder.ToStringStyle; import org.diorite.impl.entity.IHuman; import org.diorite.impl.inventory.item.ItemStackImplArray; import org.diorite.entity.Human; import org.diorite.entity.Player; import org.diorite.inventory.PlayerInventory; import org.diorite.inventory.PlayerInventoryPart; import org.diorite.inventory.slot.Slot; public abstract class PlayerInventoryPartImpl extends InventoryImpl<Human> implements PlayerInventoryPart { protected final PlayerInventoryImpl playerInventory; protected final ItemStackImplArray content; protected PlayerInventoryPartImpl(final PlayerInventoryImpl playerInventory, final ItemStackImplArray content) { super(playerInventory.getHolder()); this.content = content; Validate.notNull(playerInventory, "Base player inventory can't be null!"); this.playerInventory = playerInventory; } @Override public IHuman getHolder() { return this.playerInventory.getHolder(); } @Override public String toString() { return new ToStringBuilder(this, ToStringStyle.SHORT_PREFIX_STYLE).appendSuper(super.toString()) .append("playerInventory", this.playerInventory).toString(); } @Override public PlayerInventory getPlayerInventory() { return this.playerInventory; } @Override public Slot getSlot(final int slot) { return this.playerInventory.getSlot(this.getSlotOffset() + slot); } @Override public ItemStackImplArray getArray() { return this.content; } @Override public void update(final Player player) throws IllegalArgumentException { this.playerInventory.update(player); } @Override public void update() { this.playerInventory.update(); } @Override public int getSlotOffset() { return this.content.offset(); } @Override public boolean softUpdate() { throw new UnsupportedOperationException("soft update should be called only for root EQ."); } }