org.eclipse.swt.graphics.Image.java Source code

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/*******************************************************************************
 * Copyright (c) 2000, 2013 IBM Corporation and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *******************************************************************************/

package org.eclipse.swt.graphics;

import org.eclipse.jface.resource.ImageDescriptor;

/**
 * Instances of this class are graphics which have been prepared
 * for display on a specific device. That is, they are ready
 * to paint using methods such as <code>GC.drawImage()</code>
 * and display on widgets with, for example, <code>Button.setImage()</code>.
 * <p>
 * If loaded from a file format that supports it, an
 * <code>Image</code> may have transparency, meaning that certain
 * pixels are specified as being transparent when drawn. Examples
 * of file formats that support transparency are GIF and PNG.
 * </p><p>
 * There are two primary ways to use <code>Images</code>.
 * The first is to load a graphic file from disk and create an
 * <code>Image</code> from it. This is done using an <code>Image</code>
 * constructor, for example:
 * <pre>
 *    Image i = new Image(device, "C:\\graphic.bmp");
 * </pre>
 * A graphic file may contain a color table specifying which
 * colors the image was intended to possess. In the above example,
 * these colors will be mapped to the closest available color in
 * SWT. It is possible to get more control over the mapping of
 * colors as the image is being created, using code of the form:
 * <pre>
 *    ImageData data = new ImageData("C:\\graphic.bmp");
 *    RGB[] rgbs = data.getRGBs();
 *    // At this point, rgbs contains specifications of all
 *    // the colors contained within this image. You may
 *    // allocate as many of these colors as you wish by
 *    // using the Color constructor Color(RGB), then
 *    // create the image:
 *    Image i = new Image(device, data);
 * </pre>
 * <p>
 * Applications which require even greater control over the image
 * loading process should use the support provided in class
 * <code>ImageLoader</code>.
 * </p><p>
 * Application code must explicitly invoke the <code>Image.dispose()</code>
 * method to release the operating system resources managed by each instance
 * when those instances are no longer required.
 * </p>
 *
 * @see Color
 * @see ImageData
 * @see ImageLoader
 * @see <a href="http://www.eclipse.org/swt/snippets/#image">Image snippets</a>
 * @see <a href="http://www.eclipse.org/swt/examples.php">SWT Examples: GraphicsExample, ImageAnalyzer</a>
 * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a>
 */
public class Image {
    private final String img;

    public Image(ImageDescriptor key) {
        img = key.getImage();
    }

    public String getImg() {
        return img;
    }
}