org.eclipse.swt.graphics.Point.java Source code

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/*******************************************************************************
 * Copyright (c) 2000, 2011 IBM Corporation and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *******************************************************************************/
package org.eclipse.swt.graphics;

/**
 * Instances of this class represent places on the (x, y)
 * coordinate plane.
 * <p>
 * The coordinate space for rectangles and points is considered
 * to have increasing values downward and to the right from its
 * origin making this the normal, computer graphics oriented notion
 * of (x, y) coordinates rather than the strict mathematical one.
 * </p>
 * <p>
 * The hashCode() method in this class uses the values of the public
 * fields to compute the hash value. When storing instances of the
 * class in hashed collections, do not modify these fields after the
 * object has been inserted.  
 * </p>
 * <p>
 * Application code does <em>not</em> need to explicitly release the
 * resources managed by each instance when those instances are no longer
 * required, and thus no <code>dispose()</code> method is provided.
 * </p>
 *
 * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a>
 */

public final class Point /*implements SerializableCompatibility*/ {

    /**
     * the x coordinate of the point
     */
    public int x;

    /**
     * the y coordinate of the point
     */
    public int y;

    static final long serialVersionUID = 3257002163938146354L;

    /**
     * Constructs a new point with the given x and y coordinates.
     *
     * @param x the x coordinate of the new point
     * @param y the y coordinate of the new point
     */
    public Point(int x, int y) {
        this.x = x;
        this.y = y;
    }

    /**
     * Compares the argument to the receiver, and returns true
     * if they represent the <em>same</em> object using a class
     * specific comparison.
     *
     * @param object the object to compare with this object
     * @return <code>true</code> if the object is the same as this object and <code>false</code> otherwise
     *
     * @see #hashCode()
     */
    @Override
    public boolean equals(Object object) {
        if (object == this)
            return true;
        if (!(object instanceof Point))
            return false;
        Point p = (Point) object;
        return (p.x == this.x) && (p.y == this.y);
    }

    /**
     * Returns an integer hash code for the receiver. Any two 
     * objects that return <code>true</code> when passed to 
     * <code>equals</code> must return the same value for this
     * method.
     *
     * @return the receiver's hash
     *
     * @see #equals(Object)
     */
    @Override
    public int hashCode() {
        return x ^ y;
    }

    /**
     * Returns a string containing a concise, human-readable
     * description of the receiver.
     *
     * @return a string representation of the point
     */
    @Override
    public String toString() {
        return "Point {" + x + ", " + y + "}"; //$NON-NLS-1$ //$NON-NLS-2$ //$NON-NLS-3$
    }

}