org.jcurl.core.impl.ColliderBase.java Source code

Java tutorial

Introduction

Here is the source code for org.jcurl.core.impl.ColliderBase.java

Source

/*
 * jcurl java curling software framework http://www.jcurl.org Copyright (C)
 * 2005-2009 M. Rohrmoser
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
 * Place, Suite 330, Boston, MA 02111-1307 USA
 */
package org.jcurl.core.impl;

import java.awt.geom.AffineTransform;
import java.awt.geom.NoninvertibleTransformException;
import java.awt.geom.Point2D;

import org.apache.commons.logging.Log;
import org.jcurl.core.api.Collider;
import org.jcurl.core.api.Rock;
import org.jcurl.core.api.RockProps;
import org.jcurl.core.api.RockSet;
import org.jcurl.core.api.RockType.Pos;
import org.jcurl.core.api.RockType.Vel;
import org.jcurl.core.log.JCLoggerFactory;
import org.jcurl.math.MathVec;

/**
 * Abstract base class for collission models computed in collission-coordinates.
 * 
 * @author <a href="mailto:m@jcurl.org">M. Rohrmoser </a>
 * @version $Id:CollissionStrategy.java 378 2007-01-24 01:18:35Z mrohrmoser $
 */
public abstract class ColliderBase extends PropModelImpl implements Collider {

    private static final double _Rad = RockProps.DEFAULT.getRadius();

    private static final double HIT_MAX_DIST = 1e-6F;

    private static final Log log = JCLoggerFactory.getLogger(ColliderBase.class);

    /** Maximum distance square [m] of two rocks to consider them touching */
    public static final double MaxDistSq = MathVec.sqr(_Rad + _Rad + HIT_MAX_DIST);

    private static final long serialVersionUID = -2347150866540703237L;

    protected static double abs(final double a) {
        return Math.abs(a);
    }

    /**
     * Compute the inverse speed transformation to the right handed, moving
     * coordinate-system with relative speed <code>v0</code> and positive
     * y-axis pointing from <code>a</code> to <code>b</code>.
     * 
     * TODO Maybe thios should operate on {@link Rock}s rather than
     * {@link Point2D}s?
     * 
     * @param v0
     * @param a
     * @param b
     * @param mat
     * @return the given matrix
     */
    public static AffineTransform getInverseTrafo(final Point2D v0, final Point2D a, final Point2D b,
            final AffineTransform mat) {
        double dx = b.getX() - a.getX();
        double dy = b.getY() - a.getY();
        final double d = Math.sqrt(dx * dx + dy * dy);
        dx /= d;
        dy /= d;
        mat.setTransform(dy, -dx, dx, dy, 0, 0);
        mat.translate(-v0.getX(), -v0.getY());
        return mat;
    }

    /**
     * Iterate over all rocks and call
     * {@link ColliderBase#computeWC(Rock, Rock, Rock, Rock, AffineTransform)}
     * for each pair.
     * <p>
     * Does not change <code>pos</code>!
     * </p>
     * <p>
     * Does not fire {@link RockSet#fireStateChanged()}!
     * </p>
     * 
     * @see ColliderBase#computeWC(Rock, Rock, Rock, Rock, AffineTransform)
     * @param pos
     * @param speed
     * @param tr
     *            <code>null</code> creates a new instance.
     * @return bitmask of the changed rocks
     */
    public int compute(final RockSet<Pos> pos, final RockSet<Vel> speed, AffineTransform tr) {
        if (log.isDebugEnabled())
            log.debug("compute()");
        int hits = 0;
        if (tr == null)
            tr = new AffineTransform();
        else
            tr.setToIdentity();
        // TUNE Parallel
        for (int B = 0; B < RockSet.ROCKS_PER_SET; B++)
            for (int A = 0; A < B; A++) {
                if (log.isDebugEnabled())
                    log.debug("Compute hit " + A + "<->" + B);
                if (computeWC(pos.getRock(A), pos.getRock(B), speed.getRock(A), speed.getRock(B), tr)) {
                    // mark the rocks' bits hit
                    hits |= 1 << A;
                    hits |= 1 << B;
                }
            }
        if (log.isDebugEnabled())
            log.debug("hit rocks: " + Integer.toBinaryString(hits));
        return hits;
    }

    /**
     * Compute a collision in collission-coordinates.
     * 
     * @param va
     *            speed of rock a
     * @param vb
     *            speed of rock b (zero before the hit)
     */
    public abstract void computeCC(final Rock<Vel> va, final Rock<Vel> vb);

    /**
     * Check distance, speed of approach, transform speeds to
     * collission-coordinates, call {@link #computeCC(Rock, Rock)} and transform
     * back to wc afterwards.
     * <p>
     * The angle (not the angular speed!) remains in WC and untouched!
     * </p>
     * 
     * @param xa
     *            position before the hit (WC)
     * @param xb
     *            position before the hit (WC)
     * @param va
     *            speed before the hit (CC)
     * @param vb
     *            speed before the hit (usually zero)
     * @param mat
     *            may be null. If not avoids frequent instanciations
     * @return <code>true</code> hit, <code>false</code> no hit.
     */
    protected boolean computeWC(final Rock<Pos> xa, final Rock<Pos> xb, final Rock<Vel> va, final Rock<Vel> vb,
            AffineTransform mat) {
        if (mat == null)
            mat = new AffineTransform();
        // check distance
        if (xa.p().distanceSq(xb.p()) > MaxDistSq) {
            if (log.isDebugEnabled())
                log.debug("Too far away distance=" + (xa.p().distance(xb.p()) - (_Rad + _Rad)));
            return false;
        }
        // change the coordinate system to collission-coordinates
        final Rock<Vel> _va = (Rock<Vel>) va.clone();
        final Rock<Vel> _vb = (Rock<Vel>) vb.clone();
        getInverseTrafo(vb.p(), xa.p(), xb.p(), mat);
        try { // transform
            mat.inverseTransform(va.p(), _va.p());
            mat.inverseTransform(vb.p(), _vb.p());
        } catch (final NoninvertibleTransformException e) {
            throw new RuntimeException("Matrix must be invertible", e);
        }
        // check speed of approach
        if (!_va.isNotZero())
            return false;
        if (log.isDebugEnabled())
            log.debug("hit!");

        // physical model
        computeCC(_va, _vb);

        // re-transform
        mat.transform(_va.p(), va.p());
        va.setA(_va.getA());
        mat.transform(_vb.p(), vb.p());
        vb.setA(_vb.getA());
        return true;
    }
}