org.jtrfp.trcl.beh.DamagedByCollisionWithSurface.java Source code

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Here is the source code for org.jtrfp.trcl.beh.DamagedByCollisionWithSurface.java

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/*******************************************************************************
 * This file is part of TERMINAL RECALL
 * Copyright (c) 2012-2014 Chuck Ritola
 * Part of the jTRFP.org project
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the GNU Public License v3.0
 * which accompanies this distribution, and is available at
 * http://www.gnu.org/licenses/gpl.html
 * 
 * Contributors:
 *     chuck - initial API and implementation
 ******************************************************************************/
package org.jtrfp.trcl.beh;

import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
import org.jtrfp.trcl.AbstractSubmitter;
import org.jtrfp.trcl.obj.WorldObject;

public class DamagedByCollisionWithSurface extends Behavior implements SurfaceImpactListener {
    private int collisionDamage = 6554;
    private final double MAX_SPEED = 70000;
    private final int MIN_FRAGS = 6;

    @Override
    public void collidedWithSurface(WorldObject wo, double[] surfaceNormal) {
        if (!isEnabled())
            return;
        final WorldObject p = getParent();
        p.probeForBehaviors(new AbstractSubmitter<DamageableBehavior>() {
            @Override
            public void submit(DamageableBehavior item) {
                item.proposeDamage(new DamageListener.ShearDamage(collisionDamage));
            }
        }, DamageableBehavior.class);
        for (int i = 0; i < MIN_FRAGS + p.getModel().getTriangleList().getMaximumVertexValue() / 6000; i++) {
            p.getTr().getResourceManager().getDebrisSystem().spawn(new Vector3D(p.getPosition()),
                    new Vector3D(Math.random() * MAX_SPEED - MAX_SPEED / 2., Math.random() * MAX_SPEED + 30000,
                            Math.random() * MAX_SPEED - MAX_SPEED / 2.));
        }
    }//end collidedWithSurface(...)

    /**
     * @return the collisionDamage
     */
    public int getCollisionDamage() {
        return collisionDamage;
    }

    /**
     * @param collisionDamage the collisionDamage to set
     */
    public DamagedByCollisionWithSurface setCollisionDamage(int collisionDamage) {
        this.collisionDamage = collisionDamage;
        return this;
    }

}