org.jtrfp.trcl.beh.ExplodesOnDeath.java Source code

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Here is the source code for org.jtrfp.trcl.beh.ExplodesOnDeath.java

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/*******************************************************************************
 * This file is part of TERMINAL RECALL
 * Copyright (c) 2012-2014 Chuck Ritola
 * Part of the jTRFP.org project
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the GNU Public License v3.0
 * which accompanies this distribution, and is available at
 * http://www.gnu.org/licenses/gpl.html
 * 
 * Contributors:
 *     chuck - initial API and implementation
 ******************************************************************************/
package org.jtrfp.trcl.beh;

import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
import org.jtrfp.trcl.core.TR;
import org.jtrfp.trcl.obj.Explosion.ExplosionType;
import org.jtrfp.trcl.obj.WorldObject;
import org.jtrfp.trcl.snd.SoundSystem;

public class ExplodesOnDeath extends Behavior implements DeathListener {
    private ExplosionType type;
    private String explosionSound;

    public ExplodesOnDeath(ExplosionType type) {
        this(type, null);
    }

    public ExplodesOnDeath(ExplosionType type, String explosionSound) {
        this.explosionSound = explosionSound;
        this.type = type;
    }

    @Override
    public synchronized void notifyDeath() {
        final WorldObject p = getParent();
        final TR tr = p.getTr();
        final Vector3D loc = p.probeForBehavior(DeathBehavior.class).getLocationOfLastDeath();
        tr.getResourceManager().getExplosionFactory().triggerExplosion(loc, type);
        String explosionSound = this.explosionSound;
        if (explosionSound != null)
            tr.soundSystem.get()
                    .enqueuePlaybackEvent(tr.soundSystem.get().getPlaybackFactory().create(
                            tr.getResourceManager().soundTextures.get(explosionSound), loc.toArray(),
                            tr.mainRenderer.get().getCamera(), SoundSystem.DEFAULT_SFX_VOLUME * 2));
    }

    @Override
    public void _tick(long tickTimeMillis) {

    }//end _tick()

    public ExplodesOnDeath setExplosionType(ExplosionType type) {
        this.type = type;
        return this;
    }//end setExplosionType

    /**
     * @return the explosionSound
     */
    public String getExplosionSound() {
        return explosionSound;
    }

    /**
     * @param explosionSound the explosionSound to set
     */
    public ExplodesOnDeath setExplosionSound(String explosionSound) {
        this.explosionSound = explosionSound;
        return this;
    }
}//end ExplodesOnDeath