Java tutorial
/* * Copyright (c) 2013 matheusdev * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.matheusdev.ror.controller.component; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import org.matheusdev.ror.model.entity.Entity; import org.matheusdev.util.Dir; /** * @author matheusdev * */ public class ComponentMovement extends Component { private boolean moving; private int direction; private float strength; private float maxspeed; private float friction; private float xsteer; private float ysteer; public ComponentMovement(int startDir) { this.direction = startDir; } public void set(float strength, float maxspeed, float friction, float xsteer, float ysteer) { this.strength = strength; this.maxspeed = maxspeed; this.friction = friction; this.xsteer = xsteer; this.ysteer = ysteer; } public void set(float strength, float maxspeed, float friction) { this.strength = strength; this.maxspeed = maxspeed; this.friction = friction; } public void setSteer(float xsteer, float ysteer) { this.xsteer = xsteer; this.ysteer = ysteer; } public void setSteer(float strength, float xsteer, float ysteer) { this.strength = strength; this.xsteer = xsteer; this.ysteer = ysteer; } public void setMaxspeed(float maxspeed) { this.maxspeed = maxspeed; } public void setStrength(float strength) { this.strength = strength; } public void setFriction(float friction) { this.friction = friction; } @Override public void apply(Entity entity) { Body body = entity.getBody(); moving = false; // If trying to move (pressing buttons on Keyboard, steering with Gamepad) if (xsteer != 0f || ysteer != 0f) { moving = true; if (Math.abs(xsteer) > Math.abs(ysteer)) { if (xsteer < 0) { direction = Dir.LEFT; } else { direction = Dir.RIGHT; } } else { if (ysteer < 0) { direction = Dir.DOWN; } else { direction = Dir.UP; } } } Vector2 linVel = body.getLinearVelocity(); if (linVel.len() > maxspeed) { body.setLinearVelocity(linVel.cpy().nor().scl(maxspeed)); } body.applyForceToCenter(strength * xsteer, strength * ysteer); if (friction > 1f && !moving) { body.setLinearVelocity(linVel.div(friction)); } } public boolean isMoving() { return moving; } public int getDirection() { return direction; } }