Java tutorial
/* * Copyright (c) 2013 matheusdev * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.matheusdev.ror.view; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import org.matheusdev.ror.model.entity.Entity; /** * @author matheusdev * */ public abstract class EntityView { public abstract void draw(SpriteBatch batch, Entity e, float delta); public void draw(SpriteBatch batch, Entity e, Sprite sprite, float width, float xoffset, float yoffset) { Body body = e.getBody(); // Super-Duper important Box2D-Magic code: // This should be / is in almost every Box2D project // It takes the Body and the associated sprite and // renders the sprite properly, using the body's // position, rotation and origin. final float worldToSprite = sprite.getWidth() / width; final float spriteToWorld = width / sprite.getWidth(); // Get body position: final float bodyX = e.getX(); final float bodyY = e.getY(); // Get body center: final Vector2 center = body.getLocalCenter(); final Vector2 massCenter = body.getMassData().center; center.sub(massCenter).add(xoffset, yoffset); // Compute sprite-space center: final Vector2 spriteCenter = new Vector2(sprite.getWidth() / 2, sprite.getHeight() / 2) .sub((center.cpy().scl(worldToSprite))); // Upload to sprite: sprite.setScale(1f * spriteToWorld); sprite.setRotation(e.getRotation() * MathUtils.radiansToDegrees); sprite.setOrigin(spriteCenter.x, spriteCenter.y); sprite.setPosition(bodyX - spriteCenter.x, bodyY - spriteCenter.y); // Draw Sprite: sprite.draw(batch); } }