org.quickserver.util.pool.thread.ThreadObjectFactory.java Source code

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/*
 * This file is part of the QuickServer library 
 * Copyright (C) QuickServer.org
 *
 * Use, modification, copying and distribution of this software is subject to
 * the terms and conditions of the GNU Lesser General Public License. 
 * You should have received a copy of the GNU LGP License along with this 
 * library; if not, you can download a copy from <http://www.quickserver.org/>.
 *
 * For questions, suggestions, bug-reports, enhancement-requests etc.
 * visit http://www.quickserver.org
 *
 */

package org.quickserver.util.pool.thread;

import org.apache.commons.pool.BasePoolableObjectFactory;

/**
 * A factory for creating {@link org.quickserver.util.pool.thread.ClientThread}
 * instances. 
 * @author Akshathkumar Shetty
 * @since 1.3
 */
public class ThreadObjectFactory extends BasePoolableObjectFactory {
    private ClientPool pool;
    private static int instanceCount = 0;
    private int id = -1;

    public ThreadObjectFactory() {
        super();
        id = ++instanceCount;
    }

    public void setClientPool(ClientPool pool) {
        this.pool = pool;
    }

    //Creates an instance that can be returned by the pool. 
    public Object makeObject() {
        ClientThread ct = new ClientThread(pool, id);
        ct.start();
        return ct;
    }

    //Uninitialize an instance to be returned to the pool. 
    public void passivateObject(Object obj) {
        ((ClientThread) obj).clean();
    }

    //Reinitialize an instance to be returned by the pool. 
    public void activateObject(Object obj) {
    }

    //Destroys an instance no longer needed by the pool. 
    public void destroyObject(Object obj) {
        if (obj == null)
            return;
        Thread thread = (Thread) obj;
        thread.interrupt();
        thread = null;
    }

    //Ensures that the instance is safe to be returned by the pool. 
    public boolean validateObject(Object obj) {
        if (obj == null)
            return false;
        Thread thread = (Thread) obj;
        return thread.isAlive();
    }
}