Java tutorial
/* * Copyright (C) 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package org.ros.android.view.visualization; import com.google.common.base.Preconditions; import android.graphics.Bitmap; /** * @author moesenle@google.com (Lorenz Moesenlechner) * @author damonkohler@google.com (Damon Kohler) */ public class TextureBitmapUtilities { public static Bitmap createSquareBitmap(int[] pixels, int width, int height, int fillColor) { Preconditions.checkArgument(pixels.length == width * height, String.format( "Pixel data does not match specified dimensions: %d != %d * %d", pixels.length, width, height)); int bitmapSize = Math.max(width, height); int[] squarePixelArray = makeSquarePixelArray(pixels, width, height, bitmapSize, fillColor); return Bitmap.createBitmap(squarePixelArray, bitmapSize, bitmapSize, Bitmap.Config.ARGB_8888); } /** * Takes a pixel array representing an image of size width and height and * returns a square image with side length goalSize. * * @param pixels * input pixels to format * @param width * width of the input array * @param height * height of the input array * @param outputSize * side length of the output image * @param fillColor * color to use for filling additional pixels * @return the new pixel array with size goalSize * goalSize */ private static int[] makeSquarePixelArray(int[] pixels, int width, int height, int outputSize, int fillColor) { int[] result = new int[outputSize * outputSize]; int maxWidth = width > outputSize ? width : outputSize; for (int h = 0, i = 0; h < outputSize; h++) { for (int w = 0; w < maxWidth; w++, i++) { if (h < height && w < width) { result[i] = pixels[h * width + w]; } else { result[i] = fillColor; } } } return result; } }