Java tutorial
/* * Copyright (C) 2016 Saltosion * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNUss General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.saltosion.pixelprophecy.util; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.math.Vector2; import java.util.logging.Level; import java.util.logging.Logger; public class Globals { private static Logger logger = Logger.getLogger(Globals.class.getName()); public static final float PHYSICS_UPS = 1 / 60f; public static final int PHYSICS_VEL_ITERS = 6; public static final int PHYSICS_POS_ITERS = 2; public static final float VIEWPORT_HEIGHT = 30f; public static float ASPECT_RATIO; public static final float SPRITE_SCALE = 1 / 4f; public static final Vector2 ONE = new Vector2(1, 1); public static final boolean PHYSICS_DEBUG = false; public static final boolean GUI_DEBUG = false; public static final Color GUI_DEBUG_COLOR = new Color(.9f, .1f, .3f, 1f); public static final Color GUI_DEBUG_HOVER_COLOR = new Color(.9f, .3f, .6f, 1f); public static int WALLS_LAYER = 5; public static int ENTITY_LAYER = 6; public static int[] FOREGROUND = { 3, 4 }; public static int[] BACKGROUND = { 0, 1, 2 }; public static Color parseColor(String color) { String[] parts = color.split(";"); try { float r = Float.parseFloat(parts[0]); float g = Float.parseFloat(parts[1]); float b = Float.parseFloat(parts[2]); float a = Float.parseFloat(parts[3]); return new Color(r, g, b, a); } catch (NumberFormatException e) { logger.log(Level.SEVERE, "property 'light' incorrectly set up!"); Gdx.app.exit(); } return null; } }