org.springframework.statemachine.support.AbstractStateMachine.java Source code

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/*
 * Copyright 2015-2016 the original author or authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.springframework.statemachine.support;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
import org.springframework.beans.BeansException;
import org.springframework.beans.factory.BeanFactory;
import org.springframework.beans.factory.BeanFactoryAware;
import org.springframework.messaging.Message;
import org.springframework.messaging.MessageHeaders;
import org.springframework.messaging.support.MessageBuilder;
import org.springframework.statemachine.ExtendedState;
import org.springframework.statemachine.ExtendedState.ExtendedStateChangeListener;
import org.springframework.statemachine.StateContext;
import org.springframework.statemachine.StateContext.Stage;
import org.springframework.statemachine.StateMachine;
import org.springframework.statemachine.StateMachineContext;
import org.springframework.statemachine.access.StateMachineAccess;
import org.springframework.statemachine.access.StateMachineAccessor;
import org.springframework.statemachine.access.StateMachineFunction;
import org.springframework.statemachine.action.Action;
import org.springframework.statemachine.action.ActionListener;
import org.springframework.statemachine.listener.StateMachineListener;
import org.springframework.statemachine.monitor.StateMachineMonitor;
import org.springframework.statemachine.region.Region;
import org.springframework.statemachine.state.AbstractState;
import org.springframework.statemachine.state.ForkPseudoState;
import org.springframework.statemachine.state.HistoryPseudoState;
import org.springframework.statemachine.state.PseudoState;
import org.springframework.statemachine.state.PseudoStateContext;
import org.springframework.statemachine.state.PseudoStateKind;
import org.springframework.statemachine.state.PseudoStateListener;
import org.springframework.statemachine.state.State;
import org.springframework.statemachine.support.StateMachineExecutor.StateMachineExecutorTransit;
import org.springframework.statemachine.transition.InitialTransition;
import org.springframework.statemachine.transition.Transition;
import org.springframework.statemachine.transition.TransitionKind;
import org.springframework.statemachine.trigger.DefaultTriggerContext;
import org.springframework.statemachine.trigger.Trigger;
import org.springframework.util.Assert;
import org.springframework.util.StringUtils;

import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.UUID;

/**
 * Base implementation of a {@link StateMachine} loosely modelled from UML state
 * machine.
 *
 * @author Janne Valkealahti
 *
 * @param <S> the type of state
 * @param <E> the type of event
 */
public abstract class AbstractStateMachine<S, E> extends StateMachineObjectSupport<S, E>
        implements StateMachine<S, E>, StateMachineAccess<S, E> {

    private static final Log log = LogFactory.getLog(AbstractStateMachine.class);

    private final Collection<State<S, E>> states;

    private final Collection<Transition<S, E>> transitions;

    private final State<S, E> initialState;

    private final Transition<S, E> initialTransition;

    private final Message<E> initialEvent;

    private ExtendedState extendedState;

    private volatile State<S, E> currentState;

    // using this to log last state when machine stops, as
    // it's a bit difficult to keep currentState non-null after stop.
    private volatile State<S, E> lastState;

    private volatile Exception currentError;

    private volatile PseudoState<S, E> history;

    private final Map<Trigger<S, E>, Transition<S, E>> triggerToTransitionMap = new HashMap<Trigger<S, E>, Transition<S, E>>();

    private final List<Transition<S, E>> triggerlessTransitions = new ArrayList<Transition<S, E>>();

    private StateMachine<S, E> relay;

    private StateMachineExecutor<S, E> stateMachineExecutor;

    private Boolean initialEnabled = null;

    private final UUID uuid;

    private String id;

    private volatile Message<E> forwardedInitialEvent;

    private final Object lock = new Object();

    /**
     * Instantiates a new abstract state machine.
     *
     * @param states the states of this machine
     * @param transitions the transitions of this machine
     * @param initialState the initial state of this machine
     */
    public AbstractStateMachine(Collection<State<S, E>> states, Collection<Transition<S, E>> transitions,
            State<S, E> initialState) {
        this(states, transitions, initialState, new DefaultExtendedState());
    }

    /**
     * Instantiates a new abstract state machine.
     *
     * @param states the states of this machine
     * @param transitions the transitions of this machine
     * @param initialState the initial state of this machine
     * @param extendedState the extended state of this machine
     */
    public AbstractStateMachine(Collection<State<S, E>> states, Collection<Transition<S, E>> transitions,
            State<S, E> initialState, ExtendedState extendedState) {
        this(states, transitions, initialState, null, null, extendedState, null);
    }

    /**
     * Instantiates a new abstract state machine.
     *
     * @param states the states of this machine
     * @param transitions the transitions of this machine
     * @param initialState the initial state of this machine
     * @param initialTransition the initial transition
     * @param initialEvent the initial event of this machine
     * @param extendedState the extended state of this machine
     * @param uuid the given uuid for this machine
     */
    public AbstractStateMachine(Collection<State<S, E>> states, Collection<Transition<S, E>> transitions,
            State<S, E> initialState, Transition<S, E> initialTransition, Message<E> initialEvent,
            ExtendedState extendedState, UUID uuid) {
        super();
        this.uuid = uuid == null ? UUID.randomUUID() : uuid;
        this.states = states;
        this.transitions = transitions;
        this.initialState = initialState;
        this.initialEvent = initialEvent;
        this.extendedState = extendedState != null ? extendedState : new DefaultExtendedState();
        if (initialTransition == null) {
            this.initialTransition = new InitialTransition<S, E>(initialState);
        } else {
            this.initialTransition = initialTransition;
        }
    }

    @Override
    public State<S, E> getState() {
        // if we're complete assume we're stopped
        // and state was stashed into lastState
        synchronized (lock) {
            if (lastState != null && isComplete()) {
                return lastState;
            } else {
                return currentState;
            }
        }
    }

    @Override
    public State<S, E> getInitialState() {
        return initialState;
    }

    @Override
    public ExtendedState getExtendedState() {
        return extendedState;
    }

    /**
     * @param history to set internal history state.
     */
    public void setHistoryState(PseudoState<S, E> history) {
        this.history = history;
    }

    /**
     * @return history state attribute.
     */
    public PseudoState<S, E> getHistoryState() {
        return history;
    }

    @Override
    public boolean sendEvent(Message<E> event) {
        if (hasStateMachineError()) {
            // TODO: should we throw exception?
            notifyEventNotAccepted(buildStateContext(Stage.EVENT_NOT_ACCEPTED, event, null, getRelayStateMachine(),
                    getState(), null));
            return false;
        }

        try {
            event = getStateMachineInterceptors().preEvent(event, this);
        } catch (Exception e) {
            log.info("Event " + event + " threw exception in interceptors, not accepting event");
            notifyEventNotAccepted(buildStateContext(Stage.EVENT_NOT_ACCEPTED, event, null, getRelayStateMachine(),
                    getState(), null));
            return false;
        }

        if (isComplete() || !isRunning()) {
            notifyEventNotAccepted(buildStateContext(Stage.EVENT_NOT_ACCEPTED, event, null, getRelayStateMachine(),
                    getState(), null));
            return false;
        }
        boolean accepted = acceptEvent(event);
        stateMachineExecutor.execute();
        if (!accepted) {
            notifyEventNotAccepted(buildStateContext(Stage.EVENT_NOT_ACCEPTED, event, null, getRelayStateMachine(),
                    getState(), null));
        }
        return accepted;
    }

    @Override
    public boolean sendEvent(E event) {
        return sendEvent(MessageBuilder.withPayload(event).build());
    }

    @Override
    protected void onInit() throws Exception {
        super.onInit();
        Assert.notNull(initialState, "Initial state must be set");
        Assert.state(
                initialState.getPseudoState() != null
                        && initialState.getPseudoState().getKind() == PseudoStateKind.INITIAL,
                "Initial state's pseudostate kind must be INITIAL");
        lastState = null;
        extendedState.setExtendedStateChangeListener(new ExtendedStateChangeListener() {
            @Override
            public void changed(Object key, Object value) {
                notifyExtendedStateChanged(key, value,
                        buildStateContext(Stage.EXTENDED_STATE_CHANGED, null, null, getRelayStateMachine()));
            }
        });

        // process given transitions
        for (Transition<S, E> transition : transitions) {
            Trigger<S, E> trigger = transition.getTrigger();
            if (trigger != null) {
                // we have same triggers with different transitions
                triggerToTransitionMap.put(trigger, transition);
            } else {
                triggerlessTransitions.add(transition);
            }
        }

        for (State<S, E> state : states) {
            if (state.isSubmachineState()) {
                StateMachine<S, E> submachine = ((AbstractState<S, E>) state).getSubmachine();
                submachine.addStateListener(new StateMachineListenerRelay());
            } else if (state.isOrthogonal()) {
                Collection<Region<S, E>> regions = ((AbstractState<S, E>) state).getRegions();
                for (Region<S, E> region : regions) {
                    region.addStateListener(new StateMachineListenerRelay());
                }
            }
            if (state.getPseudoState() != null && (state.getPseudoState().getKind() == PseudoStateKind.HISTORY_DEEP
                    || state.getPseudoState().getKind() == PseudoStateKind.HISTORY_DEEP)) {
                history = state.getPseudoState();
            }
        }

        DefaultStateMachineExecutor<S, E> executor = new DefaultStateMachineExecutor<S, E>(this,
                getRelayStateMachine(), transitions, triggerToTransitionMap, triggerlessTransitions,
                initialTransition, initialEvent);
        if (getBeanFactory() != null) {
            executor.setBeanFactory(getBeanFactory());
        }
        if (getTaskExecutor() != null) {
            executor.setTaskExecutor(getTaskExecutor());
        }
        executor.afterPropertiesSet();
        executor.setStateMachineExecutorTransit(new StateMachineExecutorTransit<S, E>() {

            @Override
            public void transit(Transition<S, E> t, StateContext<S, E> ctx, Message<E> message) {
                long now = System.currentTimeMillis();
                // TODO: fix above stateContext as it's not used
                notifyTransitionStart(
                        buildStateContext(Stage.TRANSITION_START, message, t, getRelayStateMachine()));
                notifyTransition(buildStateContext(Stage.TRANSITION, message, t, getRelayStateMachine()));
                if (t.getTarget().getPseudoState() != null
                        && t.getTarget().getPseudoState().getKind() == PseudoStateKind.JOIN) {
                    exitFromState(t.getSource(), message, t, getRelayStateMachine());
                } else {
                    if (t.getKind() == TransitionKind.INITIAL) {
                        switchToState(t.getTarget(), message, t, getRelayStateMachine());
                        notifyStateMachineStarted(
                                buildStateContext(Stage.STATEMACHINE_START, message, t, getRelayStateMachine()));
                    } else if (t.getKind() != TransitionKind.INTERNAL) {
                        switchToState(t.getTarget(), message, t, getRelayStateMachine());
                    }
                }
                // TODO: looks like events should be called here and anno processing earlier
                notifyTransitionEnd(buildStateContext(Stage.TRANSITION_END, message, t, getRelayStateMachine()));
                notifyTransitionMonitor(getRelayStateMachine(), t, System.currentTimeMillis() - now);
            }
        });
        stateMachineExecutor = executor;

        for (Transition<S, E> t : getTransitions()) {
            t.addActionListener(new ActionListener<S, E>() {

                @Override
                public void onExecute(StateMachine<S, E> stateMachine, Action<S, E> action, long duration) {
                    notifyActionMonitor(stateMachine, action, duration);
                }
            });
        }
        for (State<S, E> s : getStates()) {
            s.addActionListener(new ActionListener<S, E>() {
                @Override
                public void onExecute(StateMachine<S, E> stateMachine, Action<S, E> action, long duration) {
                    notifyActionMonitor(stateMachine, action, duration);
                }
            });
        }
    }

    @Override
    public void setBeanFactory(BeanFactory beanFactory) throws BeansException {
        // last change to set factory because this maybe be called per
        // BeanFactoryAware if machine is created as Bean and configurers
        // didn't set it.
        if (getBeanFactory() == null) {
            super.setBeanFactory(beanFactory);
            if (stateMachineExecutor instanceof BeanFactoryAware) {
                ((BeanFactoryAware) stateMachineExecutor).setBeanFactory(beanFactory);
            }
        }
    }

    @Override
    protected void doStart() {
        super.doStart();
        // if state is set assume nothing to do
        if (currentState != null) {
            if (log.isDebugEnabled()) {
                log.debug("State already set, disabling initial");
            }
            stateMachineExecutor.setInitialEnabled(false);
            stateMachineExecutor.start();
            // assume that state was set/reseted so we need to
            // dispatch started event which would net getting
            // dispatched via executor
            StateContext<S, E> stateContext = buildStateContext(Stage.STATEMACHINE_START, null, null,
                    getRelayStateMachine());
            notifyStateMachineStarted(stateContext);
            return;
        }
        registerPseudoStateListener();

        if (initialEnabled != null && !initialEnabled) {
            if (log.isDebugEnabled()) {
                log.debug("Initial disable asked, disabling initial");
            }
            stateMachineExecutor.setInitialEnabled(false);
        } else {
            stateMachineExecutor.setForwardedInitialEvent(forwardedInitialEvent);
        }

        // start fires first execution which should execute initial transition
        stateMachineExecutor.start();
    }

    @Override
    protected void doStop() {
        synchronized (lock) {
            stateMachineExecutor.stop();
            notifyStateMachineStopped(buildStateContext(Stage.STATEMACHINE_STOP, null, null, this));
            // stash current state before we null it so that
            // we can still return where we 'were' when machine is stopped
            lastState = currentState;
            currentState = null;
            initialEnabled = null;
        }
    }

    @Override
    protected void doDestroy() {
        // if lifecycle methods has not been called, make
        // sure we get into those if only destroy() is called.
        stop();
    }

    @Override
    public void setStateMachineError(Exception exception) {
        if (exception == null) {
            currentError = null;
        } else {
            exception = getStateMachineInterceptors().stateMachineError(this, exception);
            currentError = exception;
        }
        if (currentError != null) {
            notifyStateMachineError(buildStateContext(Stage.STATEMACHINE_ERROR, null, null, this, currentError));
        }
    }

    @Override
    public boolean hasStateMachineError() {
        return currentError != null;
    }

    @Override
    public void addStateListener(StateMachineListener<S, E> listener) {
        getStateListener().register(listener);
    }

    @Override
    public void removeStateListener(StateMachineListener<S, E> listener) {
        getStateListener().unregister(listener);
    }

    @Override
    public boolean isComplete() {
        State<S, E> s = currentState;
        if (s == null) {
            return !isRunning();
        } else {
            return s != null && s.getPseudoState() != null && s.getPseudoState().getKind() == PseudoStateKind.END;
        }
    }

    /**
     * Gets the {@link State}s defined in this machine. Returned collection is
     * an unmodifiable copy because states in a state machine are immutable.
     *
     * @return immutable copy of existing states
     */
    @Override
    public Collection<State<S, E>> getStates() {
        return Collections.unmodifiableCollection(states);
    }

    @Override
    public Collection<Transition<S, E>> getTransitions() {
        return transitions;
    }

    @Override
    public void setInitialEnabled(boolean enabled) {
        initialEnabled = enabled;
    }

    @SuppressWarnings("unchecked")
    @Override
    public StateMachineAccessor<S, E> getStateMachineAccessor() {
        // TODO: needs cleaning and perhaps not an anonymous function
        return new StateMachineAccessor<S, E>() {

            @Override
            public void doWithAllRegions(StateMachineFunction<StateMachineAccess<S, E>> stateMachineAccess) {
                stateMachineAccess.apply(AbstractStateMachine.this);
                for (State<S, E> state : states) {
                    if (state.isSubmachineState()) {
                        StateMachine<S, E> submachine = ((AbstractState<S, E>) state).getSubmachine();
                        submachine.getStateMachineAccessor().doWithAllRegions(stateMachineAccess);
                    } else if (state.isOrthogonal()) {
                        Collection<Region<S, E>> regions = ((AbstractState<S, E>) state).getRegions();
                        for (Region<S, E> region : regions) {
                            ((StateMachine<S, E>) region).getStateMachineAccessor()
                                    .doWithAllRegions(stateMachineAccess);
                        }
                    }
                }
            }

            @Override
            public List<StateMachineAccess<S, E>> withAllRegions() {
                List<StateMachineAccess<S, E>> list = new ArrayList<StateMachineAccess<S, E>>();
                list.add(AbstractStateMachine.this);
                for (State<S, E> state : states) {
                    if (state.isSubmachineState()) {
                        StateMachine<S, E> submachine = ((AbstractState<S, E>) state).getSubmachine();
                        if (submachine instanceof StateMachineAccess) {
                            list.add((StateMachineAccess<S, E>) submachine);
                        }
                    } else if (state.isOrthogonal()) {
                        Collection<Region<S, E>> regions = ((AbstractState<S, E>) state).getRegions();
                        for (Region<S, E> region : regions) {
                            list.add((StateMachineAccess<S, E>) region);
                        }
                    }
                }
                return list;
            }

            @Override
            public void doWithRegion(StateMachineFunction<StateMachineAccess<S, E>> stateMachineAccess) {
                stateMachineAccess.apply(AbstractStateMachine.this);
            }

            @Override
            public StateMachineAccess<S, E> withRegion() {
                return AbstractStateMachine.this;
            }
        };
    }

    @Override
    public void setRelay(StateMachine<S, E> stateMachine) {
        this.relay = stateMachine;
    }

    @Override
    protected void stateChangedInRelay() {
        // TODO: temp tweak, see super
        stateMachineExecutor.execute();
    }

    @Override
    public void setForwardedInitialEvent(Message<E> message) {
        forwardedInitialEvent = message;
    }

    private StateMachine<S, E> getRelayStateMachine() {
        return relay != null ? relay : this;
    }

    @Override
    public String toString() {
        ArrayList<State<S, E>> all = new ArrayList<State<S, E>>();
        for (State<S, E> s : states) {
            all.addAll(s.getStates());
        }
        StringBuilder buf = new StringBuilder();
        for (State<S, E> s : all) {
            buf.append(s.getId() + " ");
        }
        buf.append(" / ");
        if (currentState != null) {
            buf.append(StringUtils.collectionToCommaDelimitedString(currentState.getIds()));
        }
        buf.append(" / uuid=");
        buf.append(uuid);
        buf.append(" / id=");
        buf.append(id);
        return buf.toString();
    }

    @Override
    public void resetStateMachine(StateMachineContext<S, E> stateMachineContext) {
        // TODO: this function needs a serious rewrite
        if (stateMachineContext == null) {
            log.info("Got null context, resetting to initial state and clearing extended state");
            currentState = initialState;
            extendedState.getVariables().clear();
            return;
        }
        if (log.isDebugEnabled()) {
            log.debug("Request to reset state machine: stateMachine=[" + this + "] stateMachineContext=["
                    + stateMachineContext + "]");
        }
        setId(stateMachineContext.getId());
        S state = stateMachineContext.getState();
        boolean stateSet = false;
        // handle state reset
        for (State<S, E> s : getStates()) {
            for (State<S, E> ss : s.getStates()) {
                if (state != null && ss.getIds().contains(state)) {
                    currentState = s;
                    // setting lastState here is needed for restore
                    lastState = currentState;
                    // TODO: not sure about starting submachine/regions here, though
                    //       needed if we only transit to super state or reset regions
                    if (s.isSubmachineState()) {
                        StateMachine<S, E> submachine = ((AbstractState<S, E>) s).getSubmachine();
                        for (final StateMachineContext<S, E> child : stateMachineContext.getChilds()) {
                            submachine.getStateMachineAccessor()
                                    .doWithRegion(new StateMachineFunction<StateMachineAccess<S, E>>() {

                                        @Override
                                        public void apply(StateMachineAccess<S, E> function) {
                                            function.resetStateMachine(child);
                                        }
                                    });
                        }
                        submachine.start();
                    } else if (s.isOrthogonal() && stateMachineContext.getChilds() != null) {
                        Collection<Region<S, E>> regions = ((AbstractState<S, E>) s).getRegions();
                        for (Region<S, E> region : regions) {
                            for (final StateMachineContext<S, E> child : stateMachineContext.getChilds()) {
                                ((StateMachine<S, E>) region).getStateMachineAccessor()
                                        .doWithRegion(new StateMachineFunction<StateMachineAccess<S, E>>() {

                                            @Override
                                            public void apply(StateMachineAccess<S, E> function) {
                                                function.resetStateMachine(child);
                                            }
                                        });
                            }
                        }
                        for (Region<S, E> region : regions) {
                            region.start();
                        }
                    }

                    if (log.isDebugEnabled()) {
                        log.debug("State reseted: stateMachine=[" + this + "] stateMachineContext=["
                                + stateMachineContext + "]");
                    }
                    stateSet = true;
                    break;
                } else if (!stateMachineContext.getChilds().isEmpty()) {
                    // we're here because root machine only have regions
                    if (s.isOrthogonal()) {
                        Collection<Region<S, E>> regions = ((AbstractState<S, E>) s).getRegions();
                        for (Region<S, E> region : regions) {
                            for (final StateMachineContext<S, E> child : stateMachineContext.getChilds()) {
                                ((StateMachine<S, E>) region).getStateMachineAccessor()
                                        .doWithRegion(new StateMachineFunction<StateMachineAccess<S, E>>() {

                                            @Override
                                            public void apply(StateMachineAccess<S, E> function) {
                                                function.resetStateMachine(child);
                                            }
                                        });
                            }
                        }
                        for (Region<S, E> region : regions) {
                            region.start();
                        }
                    }
                }
            }
            if (stateSet) {
                break;
            }
        }

        // handle history reset here as above state reset loop breaks out
        if (history != null && stateMachineContext.getHistoryStates() != null) {
            // setting history for 'this' machine
            State<S, E> h = null;
            for (State<S, E> hh : getStates()) {
                if (hh.getId().equals(stateMachineContext.getHistoryStates().get(null))) {
                    h = hh;
                    break;
                }
            }
            if (h != null) {
                ((HistoryPseudoState<S, E>) history).setState(h);
            }
        }
        for (State<S, E> s : getStates()) {
            // setting history for 'submachines'
            if (s.isSubmachineState()) {
                StateMachine<S, E> submachine = ((AbstractState<S, E>) s).getSubmachine();
                PseudoState<S, E> submachineHistory = ((AbstractStateMachine<S, E>) submachine).getHistoryState();
                if (submachineHistory != null) {
                    State<S, E> h = null;
                    for (State<S, E> hh : submachine.getStates()) {
                        if (hh.getId().equals(stateMachineContext.getHistoryStates().get(s.getId()))) {
                            h = hh;
                            break;
                        }
                    }
                    if (h != null) {
                        ((HistoryPseudoState<S, E>) submachineHistory).setState(h);
                    }
                }

            }
        }
        if (stateSet && stateMachineContext.getExtendedState() != null) {
            this.extendedState = stateMachineContext.getExtendedState();
        }
    }

    @Override
    public void addStateMachineInterceptor(StateMachineInterceptor<S, E> interceptor) {
        getStateMachineInterceptors().add(interceptor);
        stateMachineExecutor.addStateMachineInterceptor(interceptor);
    }

    @Override
    public void addStateMachineMonitor(StateMachineMonitor<S, E> monitor) {
        getStateMachineMonitor().register(monitor);
    }

    @Override
    public UUID getUuid() {
        return uuid;
    }

    @Override
    public String getId() {
        return id;
    }

    /**
     * Sets the machine id.
     *
     * @param id the new machine id
     */
    public void setId(String id) {
        this.id = id;
    }

    protected synchronized boolean acceptEvent(Message<E> message) {
        if ((currentState != null && currentState.shouldDefer(message))) {
            log.info("Current state " + currentState + " deferred event " + message);
            stateMachineExecutor.queueDeferredEvent(message);
            return true;
        }
        if ((currentState != null && currentState.sendEvent(message))) {
            return true;
        }

        if (log.isDebugEnabled()) {
            log.debug("Queue event " + message + " " + this);
        }

        for (Transition<S, E> transition : transitions) {
            State<S, E> source = transition.getSource();
            Trigger<S, E> trigger = transition.getTrigger();

            if (StateMachineUtils.containsAtleastOne(source.getIds(), currentState.getIds())) {
                if (trigger != null && trigger.evaluate(new DefaultTriggerContext<S, E>(message.getPayload()))) {
                    stateMachineExecutor.queueEvent(message);
                    return true;
                }
            }
        }
        // if we're about to not accept event, check defer again in case
        // state was changed between original check and now
        if ((currentState != null && currentState.shouldDefer(message))) {
            log.info("Current state " + currentState + " deferred event " + message);
            stateMachineExecutor.queueDeferredEvent(message);
            return true;
        }
        return false;
    }

    private boolean callPreStateChangeInterceptors(State<S, E> state, Message<E> message,
            Transition<S, E> transition, StateMachine<S, E> stateMachine) {
        try {
            getStateMachineInterceptors().preStateChange(state, message, transition, stateMachine);
        } catch (Exception e) {
            log.info("Interceptors threw exception, skipping state change", e);
            return false;
        }
        return true;
    }

    private void callPostStateChangeInterceptors(State<S, E> state, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine) {
        try {
            getStateMachineInterceptors().postStateChange(state, message, transition, stateMachine);
        } catch (Exception e) {
        }
    }

    private boolean isInitialTransition(Transition<S, E> transition) {
        return transition != null && transition.getKind() == TransitionKind.INITIAL;
    }

    private void switchToState(State<S, E> state, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine) {
        if (!isInitialTransition(transition) && !StateMachineUtils.isTransientPseudoState(state)
                && !callPreStateChangeInterceptors(state, message, transition, stateMachine)) {
            return;
        }

        StateContext<S, E> stateContext = buildStateContext(Stage.STATE_CHANGED, message, transition, stateMachine);
        State<S, E> toState = followLinkedPseudoStates(state, stateContext);
        PseudoStateKind kind = state.getPseudoState() != null ? state.getPseudoState().getKind() : null;
        if (kind != null && (kind != PseudoStateKind.INITIAL && kind != PseudoStateKind.JOIN
                && kind != PseudoStateKind.FORK)) {
            callPreStateChangeInterceptors(toState, message, transition, stateMachine);
        }

        // need to check for from original state passed in
        kind = toState.getPseudoState() != null ? toState.getPseudoState().getKind() : null;
        if (kind == PseudoStateKind.FORK) {
            exitCurrentState(toState, message, transition, stateMachine);
            ForkPseudoState<S, E> fps = (ForkPseudoState<S, E>) toState.getPseudoState();
            for (State<S, E> ss : fps.getForks()) {
                callPreStateChangeInterceptors(ss, message, transition, stateMachine);
                setCurrentState(ss, message, transition, false, stateMachine, null, fps.getForks());
            }
        } else {
            Collection<State<S, E>> targets = new ArrayList<>();
            targets.add(toState);
            setCurrentState(toState, message, transition, true, stateMachine, null, targets);
        }

        callPostStateChangeInterceptors(state, message, transition, stateMachine);

        stateMachineExecutor.execute();
        if (isComplete()) {
            stop();
        }
    }

    private State<S, E> followLinkedPseudoStates(State<S, E> state, StateContext<S, E> stateContext) {
        PseudoStateKind kind = state.getPseudoState() != null ? state.getPseudoState().getKind() : null;
        if (kind == PseudoStateKind.INITIAL || kind == PseudoStateKind.FORK) {
            return state;
        } else if (kind != null) {
            State<S, E> toState = state.getPseudoState().entry(stateContext);
            if (toState == null) {
                return state;
            } else {
                return followLinkedPseudoStates(toState, stateContext);
            }
        } else {
            return state;
        }
    }

    private void registerPseudoStateListener() {
        for (State<S, E> state : states) {
            PseudoState<S, E> p = state.getPseudoState();
            if (p != null) {
                p.addPseudoStateListener(new PseudoStateListener<S, E>() {
                    @Override
                    public void onContext(PseudoStateContext<S, E> context) {
                        PseudoState<S, E> pseudoState = context.getPseudoState();
                        State<S, E> toStateOrig = findStateWithPseudoState(pseudoState);
                        StateContext<S, E> stateContext = buildStateContext(Stage.STATE_EXIT, null, null,
                                getRelayStateMachine());
                        State<S, E> toState = followLinkedPseudoStates(toStateOrig, stateContext);
                        // TODO: try to find matching transition based on direct link.
                        // should make this built-in in pseudostates
                        Transition<S, E> transition = findTransition(toStateOrig, toState);
                        switchToState(toState, null, transition, getRelayStateMachine());
                        pseudoState.exit(stateContext);
                    }
                });
            }
        }
    }

    private Transition<S, E> findTransition(State<S, E> from, State<S, E> to) {
        for (Transition<S, E> transition : transitions) {
            if (transition.getSource() == from && transition.getTarget() == to) {
                return transition;
            }
        }
        return null;
    }

    private State<S, E> findStateWithPseudoState(PseudoState<S, E> pseudoState) {
        for (State<S, E> s : states) {
            if (s.getPseudoState() == pseudoState) {
                return s;
            }
        }
        return null;
    }

    private StateContext<S, E> buildStateContext(Stage stage, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine) {
        MessageHeaders messageHeaders = message != null ? message.getHeaders()
                : new MessageHeaders(new HashMap<String, Object>());
        return new DefaultStateContext<S, E>(stage, message, messageHeaders, extendedState, transition,
                stateMachine, null, null, null);
    }

    private StateContext<S, E> buildStateContext(Stage stage, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine, Exception exception) {
        MessageHeaders messageHeaders = message != null ? message.getHeaders()
                : new MessageHeaders(new HashMap<String, Object>());
        return new DefaultStateContext<S, E>(stage, message, messageHeaders, extendedState, transition,
                stateMachine, null, null, exception);
    }

    private StateContext<S, E> buildStateContext(Stage stage, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine, State<S, E> source, State<S, E> target) {
        MessageHeaders messageHeaders = message != null ? message.getHeaders()
                : new MessageHeaders(new HashMap<String, Object>());
        return new DefaultStateContext<S, E>(stage, message, messageHeaders, extendedState, transition,
                stateMachine, source, target, null);
    }

    private StateContext<S, E> buildStateContext(Stage stage, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine, Collection<State<S, E>> sources, Collection<State<S, E>> targets) {
        MessageHeaders messageHeaders = message != null ? message.getHeaders()
                : new MessageHeaders(new HashMap<String, Object>());
        return new DefaultStateContext<S, E>(stage, message, messageHeaders, extendedState, transition,
                stateMachine, null, null, sources, targets, null);
    }

    private State<S, E> findDeepParent(State<S, E> state) {
        for (State<S, E> s : states) {
            if (s.getStates().contains(state)) {
                return s;
            }
        }
        return null;
    }

    synchronized void setCurrentState(State<S, E> state, Message<E> message, Transition<S, E> transition,
            boolean exit, StateMachine<S, E> stateMachine) {
        setCurrentState(state, message, transition, exit, stateMachine, null, null);
    }

    synchronized void setCurrentState(State<S, E> state, Message<E> message, Transition<S, E> transition,
            boolean exit, StateMachine<S, E> stateMachine, Collection<State<S, E>> sources,
            Collection<State<S, E>> targets) {
        State<S, E> findDeep = findDeepParent(state);
        boolean isTargetSubOf = false;
        if (transition != null) {
            isTargetSubOf = StateMachineUtils.isSubstate(state, transition.getSource());
            if (isTargetSubOf && currentState == transition.getTarget()) {
                state = transition.getSource();
            }
        }

        boolean nonDeepStatePresent = false;

        if (states.contains(state)) {
            if (exit) {
                exitCurrentState(state, message, transition, stateMachine, sources, targets);
            }
            State<S, E> notifyFrom = currentState;
            currentState = state;
            if (!isRunning()) {
                start();
            }
            entryToState(state, message, transition, stateMachine);
            notifyStateChanged(buildStateContext(Stage.STATE_CHANGED, message, null, getRelayStateMachine(),
                    notifyFrom, state));
            nonDeepStatePresent = true;
        } else if (currentState == null && StateMachineUtils.isSubstate(findDeep, state)) {
            if (exit) {
                exitCurrentState(findDeep, message, transition, stateMachine, sources, targets);
            }
            State<S, E> notifyFrom = currentState;
            currentState = findDeep;
            if (!isRunning()) {
                start();
            }
            entryToState(findDeep, message, transition, stateMachine);
            notifyStateChanged(buildStateContext(Stage.STATE_CHANGED, message, null, getRelayStateMachine(),
                    notifyFrom, findDeep));
        }

        if (currentState != null && !nonDeepStatePresent) {
            if (findDeep != null) {
                if (exit) {
                    exitCurrentState(state, message, transition, stateMachine, sources, targets);
                }
                if (currentState == findDeep) {

                    if (currentState.isSubmachineState()) {
                        StateMachine<S, E> submachine = ((AbstractState<S, E>) currentState).getSubmachine();
                        // need to check complete as submachine may now return non null
                        if (!submachine.isComplete() && submachine.getState() == state) {
                            if (currentState == findDeep) {
                                if (isTargetSubOf) {
                                    entryToState(currentState, message, transition, stateMachine);
                                }
                                currentState = findDeep;
                                ((AbstractStateMachine<S, E>) submachine).setCurrentState(state, message,
                                        transition, false, stateMachine);
                                return;
                            }
                        }
                    } else if (currentState.isOrthogonal()) {
                        Collection<Region<S, E>> regions = ((AbstractState<S, E>) currentState).getRegions();
                        for (Region<S, E> region : regions) {
                            if (region.getState() == state) {
                                if (currentState == findDeep) {
                                    if (isTargetSubOf) {
                                        entryToState(currentState, message, transition, stateMachine);
                                    }
                                    currentState = findDeep;
                                    ((AbstractStateMachine<S, E>) region).setCurrentState(state, message,
                                            transition, false, stateMachine);
                                    return;
                                }
                            }

                        }
                    }
                }
                boolean shouldTryEntry = findDeep != currentState;
                if (!shouldTryEntry && (transition.getSource() == currentState
                        && StateMachineUtils.isSubstate(currentState, transition.getTarget()))) {
                    shouldTryEntry = true;
                }
                currentState = findDeep;
                if (shouldTryEntry) {
                    entryToState(currentState, message, transition, stateMachine, sources, targets);
                }

                if (currentState.isSubmachineState()) {
                    StateMachine<S, E> submachine = ((AbstractState<S, E>) currentState).getSubmachine();
                    ((AbstractStateMachine<S, E>) submachine).setCurrentState(state, message, transition, false,
                            stateMachine);
                } else if (currentState.isOrthogonal()) {
                    Collection<Region<S, E>> regions = ((AbstractState<S, E>) currentState).getRegions();
                    for (Region<S, E> region : regions) {
                        ((AbstractStateMachine<S, E>) region).setCurrentState(state, message, transition, false,
                                stateMachine);
                    }
                }
            }
        }
        if (history != null && transition.getKind() != TransitionKind.INITIAL) {
            // do not set history if this is initial transition as
            // it would break history state set via reset as
            // we get here i.e. when machine is started in reset.
            // and it really doesn't make sense to set initial state for history
            // if we get here via initial transition
            if (history.getKind() == PseudoStateKind.HISTORY_SHALLOW) {
                ((HistoryPseudoState<S, E>) history).setState(findDeep);
            } else if (history.getKind() == PseudoStateKind.HISTORY_DEEP) {
                ((HistoryPseudoState<S, E>) history).setState(state);
            }
        }
        // if state was set from parent and we're now complete
        // also initiate stop
        if (stateMachine != this && isComplete()) {
            stop();
        }
    }

    void exitCurrentState(State<S, E> state, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine) {
        exitCurrentState(state, message, transition, stateMachine, null, null);
    }

    void exitCurrentState(State<S, E> state, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine, Collection<State<S, E>> sources, Collection<State<S, E>> targets) {
        if (currentState == null) {
            return;
        }
        if (currentState.isSubmachineState()) {
            StateMachine<S, E> submachine = ((AbstractState<S, E>) currentState).getSubmachine();
            ((AbstractStateMachine<S, E>) submachine).exitCurrentState(state, message, transition, stateMachine);
            exitFromState(currentState, message, transition, stateMachine, sources, targets);
        } else if (currentState.isOrthogonal()) {
            Collection<Region<S, E>> regions = ((AbstractState<S, E>) currentState).getRegions();
            for (Region<S, E> r : regions) {
                if (r.getStates().contains(state)) {
                    exitFromState(r.getState(), message, transition, stateMachine, sources, targets);
                }
            }
            exitFromState(currentState, message, transition, stateMachine, sources, targets);
        } else {
            exitFromState(currentState, message, transition, stateMachine, sources, targets);
        }
    }

    private void exitFromState(State<S, E> state, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine) {
        exitFromState(state, message, transition, stateMachine, null, null);
    }

    private void exitFromState(State<S, E> state, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine, Collection<State<S, E>> sources, Collection<State<S, E>> targets) {
        if (state == null) {
            return;
        }
        log.trace("Trying Exit state=[" + state + "]");
        StateContext<S, E> stateContext = buildStateContext(Stage.STATE_EXIT, message, transition, stateMachine);

        if (transition != null) {

            State<S, E> findDeep = findDeepParent(transition.getTarget());
            boolean isTargetSubOfOtherState = findDeep != null && findDeep != currentState;
            boolean isSubOfSource = StateMachineUtils.isSubstate(transition.getSource(), currentState);
            boolean isSubOfTarget = StateMachineUtils.isSubstate(transition.getTarget(), currentState);

            if (transition.getKind() == TransitionKind.LOCAL
                    && StateMachineUtils.isSubstate(transition.getSource(), transition.getTarget())
                    && transition.getSource() == currentState) {
                return;
            } else if (transition.getKind() == TransitionKind.LOCAL
                    && StateMachineUtils.isSubstate(transition.getTarget(), transition.getSource())
                    && transition.getTarget() == currentState) {
                return;
            }

            // TODO: this and entry below should be done via a separate
            // voter of some sort which would reveal transition path
            // we could make a choice on.
            if (currentState == transition.getSource() && currentState == transition.getTarget()) {
            } else if (!isSubOfSource && !isSubOfTarget && currentState == transition.getSource()) {
            } else if (!isSubOfSource && !isSubOfTarget && currentState == transition.getTarget()) {
            } else if (isTargetSubOfOtherState) {
            } else if (!isSubOfSource && !isSubOfTarget && findDeep == null) {
            } else if (!isSubOfSource && !isSubOfTarget && (transition.getSource() == currentState
                    && StateMachineUtils.isSubstate(currentState, transition.getTarget()))) {
            } else if (StateMachineUtils.isNormalPseudoState(transition.getTarget())) {
                if (isPseudoStateSubstate(findDeep, targets)) {
                    return;
                }
            } else if (findDeep != null && findDeep != state && findDeep.getStates().contains(state)) {
            } else if (!isSubOfSource && !isSubOfTarget) {
                return;
            }

        }

        log.debug("Exit state=[" + state + "]");
        state.exit(stateContext);

        notifyStateExited(buildStateContext(Stage.STATE_EXIT, message, null, getRelayStateMachine(), state, null));
    }

    private boolean isPseudoStateSubstate(State<S, E> left, Collection<State<S, E>> rights) {
        if (rights == null || left == null) {
            return false;
        }
        for (State<S, E> s : rights) {
            if (StateMachineUtils.isSubstate(left, s)) {
                return true;
            }
        }
        return false;
    }

    private void entryToState(State<S, E> state, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine) {
        entryToState(state, message, transition, stateMachine, null, null);
    }

    private void entryToState(State<S, E> state, Message<E> message, Transition<S, E> transition,
            StateMachine<S, E> stateMachine, Collection<State<S, E>> sources, Collection<State<S, E>> targets) {
        if (state == null) {
            return;
        }
        log.trace("Trying Enter state=[" + state + "]");
        StateContext<S, E> stateContext = buildStateContext(Stage.STATE_ENTRY, message, transition, stateMachine,
                sources, targets);

        if (transition != null) {
            State<S, E> findDeep1 = findDeepParent(transition.getTarget());
            State<S, E> findDeep2 = findDeepParent(transition.getSource());
            boolean isComingFromOtherSubmachine = findDeep1 != null && findDeep2 != null
                    && findDeep2 != currentState;

            boolean isSubOfSource = StateMachineUtils.isSubstate(transition.getSource(), currentState);
            boolean isSubOfTarget = StateMachineUtils.isSubstate(transition.getTarget(), currentState);

            if (transition.getKind() == TransitionKind.LOCAL
                    && StateMachineUtils.isSubstate(transition.getSource(), transition.getTarget())
                    && transition.getSource() == currentState) {
                return;
            } else if (transition.getKind() == TransitionKind.LOCAL
                    && StateMachineUtils.isSubstate(transition.getTarget(), transition.getSource())
                    && transition.getTarget() == currentState) {
                return;
            }

            if (currentState == transition.getSource() && currentState == transition.getTarget()) {
            } else if (!isSubOfSource && !isSubOfTarget && currentState == transition.getTarget()) {
            } else if (isComingFromOtherSubmachine) {
            } else if (!isSubOfSource && !isSubOfTarget && findDeep2 == null) {
            } else if (isSubOfSource && !isSubOfTarget && currentState == transition.getTarget()) {
                if (isDirectSubstate(transition.getSource(), transition.getTarget())
                        && transition.getKind() != TransitionKind.LOCAL && isInitial(transition.getTarget())) {
                    return;
                }
            } else if (!isSubOfSource && !isSubOfTarget && (transition.getSource() == currentState
                    && StateMachineUtils.isSubstate(currentState, transition.getTarget()))) {
            } else if (!isSubOfSource && !isSubOfTarget) {
                if (!StateMachineUtils.isTransientPseudoState(transition.getTarget())) {
                    return;
                }
            }
        }

        // with linked joins, we need to enter state but should not notify.
        // state entries are needed to track join logic.
        if (!StateMachineUtils.isPseudoState(state, PseudoStateKind.JOIN)) {
            notifyStateEntered(
                    buildStateContext(Stage.STATE_ENTRY, message, transition, getRelayStateMachine(), null, state));
        }
        log.debug("Enter state=[" + state + "]");
        state.entry(stateContext);
    }

    private static <S, E> boolean isInitial(State<S, E> state) {
        return state.getPseudoState() != null && state.getPseudoState().getKind() == PseudoStateKind.INITIAL;
    }

    private static <S, E> boolean isDirectSubstate(State<S, E> left, State<S, E> right) {
        // Checks if right hand side is a direct substate of a left hand side.
        if (left != null && left.isSubmachineState()) {
            StateMachine<S, E> submachine = ((AbstractState<S, E>) left).getSubmachine();
            return submachine.getStates().contains(right);
        } else {
            return false;
        }
    }
}