Java tutorial
/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.shader; import org.lwjgl.opengl.GL13; import org.terasology.editor.EditorRange; import org.terasology.rendering.assets.material.Material; import org.terasology.rendering.opengl.DefaultRenderingProcess; /** * Shader parameters for the Post-processing shader program. * * @author Benjamin Glatzel <benjamin.glatzel@me.com> */ public class ShaderParametersHdr extends ShaderParametersBase { @EditorRange(min = 0.0f, max = 10.0f) private float exposureBias = 1.0f; @EditorRange(min = 0.0f, max = 100.0f) private float whitePoint = 5.0f; public void applyParameters(Material program) { super.applyParameters(program); GL13.glActiveTexture(GL13.GL_TEXTURE0); DefaultRenderingProcess.getInstance().bindFboTexture("scenePrePost"); program.setInt("texScene", 0, true); program.setFloat("exposure", DefaultRenderingProcess.getInstance().getExposure() * exposureBias, true); program.setFloat("whitePoint", whitePoint, true); } }