Java tutorial
/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.shader; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import org.lwjgl.opengl.GL13; import org.terasology.asset.Assets; import org.terasology.config.Config; import org.terasology.editor.EditorRange; import org.terasology.registry.CoreRegistry; import org.terasology.input.cameraTarget.CameraTargetSystem; import org.terasology.rendering.assets.material.Material; import org.terasology.rendering.assets.texture.Texture; import org.terasology.rendering.cameras.Camera; import org.terasology.rendering.opengl.DefaultRenderingProcess; import org.terasology.rendering.world.WorldRenderer; import org.terasology.utilities.random.FastRandom; import org.terasology.utilities.random.Random; import static org.lwjgl.opengl.GL11.glBindTexture; /** * Shader parameters for the Post-processing shader program. * * @author Benjamin Glatzel <benjamin.glatzel@me.com> */ public class ShaderParametersPost extends ShaderParametersBase { private Random rand = new FastRandom(); @EditorRange(min = 0.0f, max = 1.0f) private float filmGrainIntensity = 0.025f; @EditorRange(min = 0.0f, max = 1.0f) private float blurStart; @EditorRange(min = 0.0f, max = 1.0f) private float blurLength = 0.15f; @Override public void applyParameters(Material program) { super.applyParameters(program); CameraTargetSystem cameraTargetSystem = CoreRegistry.get(CameraTargetSystem.class); int texId = 0; GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); DefaultRenderingProcess.getInstance().bindFboTexture("sceneToneMapped"); program.setInt("texScene", texId++, true); if (CoreRegistry.get(Config.class).getRendering().getBlurIntensity() != 0) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); DefaultRenderingProcess.getInstance().getFBO("sceneBlur1").bindTexture(); program.setInt("texBlur", texId++, true); if (cameraTargetSystem != null) { program.setFloat("blurFocusDistance", cameraTargetSystem.getFocalDistance(), true); } program.setFloat("blurStart", blurStart, true); program.setFloat("blurLength", blurLength, true); } Texture colorGradingLut = Assets.getTexture("engine:colorGradingLut1"); if (colorGradingLut != null) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); glBindTexture(GL12.GL_TEXTURE_3D, colorGradingLut.getId()); program.setInt("texColorGradingLut", texId++, true); } DefaultRenderingProcess.FBO sceneCombined = DefaultRenderingProcess.getInstance().getFBO("sceneOpaque"); if (sceneCombined != null) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); sceneCombined.bindDepthTexture(); program.setInt("texDepth", texId++, true); Texture filmGrainNoiseTexture = Assets.getTexture("engine:noise"); if (CoreRegistry.get(Config.class).getRendering().isFilmGrain()) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); glBindTexture(GL11.GL_TEXTURE_2D, filmGrainNoiseTexture.getId()); program.setInt("texNoise", texId++, true); program.setFloat("grainIntensity", filmGrainIntensity, true); program.setFloat("noiseOffset", rand.nextFloat(), true); program.setFloat2("noiseSize", filmGrainNoiseTexture.getWidth(), filmGrainNoiseTexture.getHeight(), true); program.setFloat2("renderTargetSize", sceneCombined.width, sceneCombined.height, true); } } Camera activeCamera = CoreRegistry.get(WorldRenderer.class).getActiveCamera(); if (activeCamera != null && CoreRegistry.get(Config.class).getRendering().isMotionBlur()) { program.setMatrix4("invViewProjMatrix", activeCamera.getInverseViewProjectionMatrix(), true); program.setMatrix4("prevViewProjMatrix", activeCamera.getPrevViewProjectionMatrix(), true); } } }